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What is 3.0 & 3.5 missing that previous editions had?
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<blockquote data-quote="francisca" data-source="post: 1399020" data-attributes="member: 9734"><p>Speaking as someone still playing 1E and DMing 3.5-ish, I dunno that 3.XE is lacking something that the old game had. They're just different. Not as stark of a difference between the old editions and say, GURPS, but different enough that I don't view 1E and 3E as the same game.</p><p></p><p>Sure, I like the fact that I could knock out an NPC is my head in about 30 seconds with the old rules. I used to chalk it up to familiarity, but after playing 3.X for a while, I've come to the conclusion that it really does take longer to generate an NPC of any level with 3.X.</p><p></p><p>I like the old art better. I liked the mix of the +1 backscratcher and Emiricol. </p><p></p><p>But nostalgia aside, I'm glad I get to sit around a table once in a while, sling dice, go to strange exotic places, meet wildly interesting people and creatures, then kill them and take their stuff. (Or enable it as a DM.)</p><p></p><p>It's the escapism and hanging about with friends in a realm of fantasy that I enjoy. Rules are just a framework for arbitration. (And no, I don't like LARPs or diceless. I like game mechanics and dice.)</p><p></p><p>So in the end, while I get nostalgic for the old days, I don't think one edition has anything over the other. I think the nostalgia is more about the days when I didn't have much responsibility and could goof off a lot more. Just so happens I was playing 1E at the time. I wonder if today's 13 year olds will feel the same about 3.5 10 or 20 years from now?</p></blockquote><p></p>
[QUOTE="francisca, post: 1399020, member: 9734"] Speaking as someone still playing 1E and DMing 3.5-ish, I dunno that 3.XE is lacking something that the old game had. They're just different. Not as stark of a difference between the old editions and say, GURPS, but different enough that I don't view 1E and 3E as the same game. Sure, I like the fact that I could knock out an NPC is my head in about 30 seconds with the old rules. I used to chalk it up to familiarity, but after playing 3.X for a while, I've come to the conclusion that it really does take longer to generate an NPC of any level with 3.X. I like the old art better. I liked the mix of the +1 backscratcher and Emiricol. But nostalgia aside, I'm glad I get to sit around a table once in a while, sling dice, go to strange exotic places, meet wildly interesting people and creatures, then kill them and take their stuff. (Or enable it as a DM.) It's the escapism and hanging about with friends in a realm of fantasy that I enjoy. Rules are just a framework for arbitration. (And no, I don't like LARPs or diceless. I like game mechanics and dice.) So in the end, while I get nostalgic for the old days, I don't think one edition has anything over the other. I think the nostalgia is more about the days when I didn't have much responsibility and could goof off a lot more. Just so happens I was playing 1E at the time. I wonder if today's 13 year olds will feel the same about 3.5 10 or 20 years from now? [/QUOTE]
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What is 3.0 & 3.5 missing that previous editions had?
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