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What is 3.0 & 3.5 missing that previous editions had?
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<blockquote data-quote="kamosa" data-source="post: 1399315" data-attributes="member: 1037"><p><strong>Things I miss in no particular order</strong></p><p></p><p>1) 1E DMG. The random layout, the lack of an index, the feeling that if you looked long enough Gygax would have added a random table that would help you find the meaning of life. The book required a PHD in gaming to find anything, but it felt...tome like. Random disease chart anyone.</p><p></p><p>2) Ease of GMing in 2E. Creating encounters takes a lot longer in 3E. In the day, I could spend a good 1/2 hour with the Monster manual and some grid paper and come up with hours of fun. Now I spend hours figuring out stats for kobolds, skills for mimics and the reflex save for bug bears. </p><p></p><p>3) 2nd Edition clerics. They were different and cooler then 3e clerics. </p><p></p><p>4) OA monks. Why didn't they bring in the martial arts styles into the 3E monk? Such a cool idea and a great way to customize a character.</p><p></p><p>5) The Tome of Magic. What a great expansion on the game. Law, Chaos, Numbers and Travel where great spheres that aren't really represented in 3E.</p></blockquote><p></p>
[QUOTE="kamosa, post: 1399315, member: 1037"] [b]Things I miss in no particular order[/b] 1) 1E DMG. The random layout, the lack of an index, the feeling that if you looked long enough Gygax would have added a random table that would help you find the meaning of life. The book required a PHD in gaming to find anything, but it felt...tome like. Random disease chart anyone. 2) Ease of GMing in 2E. Creating encounters takes a lot longer in 3E. In the day, I could spend a good 1/2 hour with the Monster manual and some grid paper and come up with hours of fun. Now I spend hours figuring out stats for kobolds, skills for mimics and the reflex save for bug bears. 3) 2nd Edition clerics. They were different and cooler then 3e clerics. 4) OA monks. Why didn't they bring in the martial arts styles into the 3E monk? Such a cool idea and a great way to customize a character. 5) The Tome of Magic. What a great expansion on the game. Law, Chaos, Numbers and Travel where great spheres that aren't really represented in 3E. [/QUOTE]
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What is 3.0 & 3.5 missing that previous editions had?
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