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What is 3.0 & 3.5 missing that previous editions had?
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<blockquote data-quote="cybertalus" data-source="post: 1399335" data-attributes="member: 4400"><p>I miss the look and the feel of older editions. Not just the art, but the types of paper used, the way the books felt to hold, the scent and texture of the paper. I miss books that are laid out like books, not like final projects from the School of Gaudy Web Design (complete with background art that interferes with legibility). But the non-glossy paper I miss the most of anything from previous editions.</p><p></p><p>I miss supplements that are more fluff than crunch. I miss the notion that you can mention an NPC in a supplement and not be required to provide a full stat block which uses up a quarter of a page or more. I miss life without prestige classes. I miss elves that live a really freaking long time.</p><p></p><p>I miss looking forward to new releases. I miss anxiously awaiting the arrival of Dragon and Dungeon magazines. </p><p></p><p>Rules-wise, I prefer the 3.0 rules over any other edition, but I do miss the notion that different character classes advance at different rates. In fact for all that "balance" is the mantra in 3.x, I haven't seen anyone comment on the fact that one way to balance a weaker class would be for it to advance more quickly. I also miss a few spells from earlier editions.</p><p></p><p>As much as anything else though, I think I miss things about the world and myself which have changed since the time I played the older editions.</p><p></p><p>Having said all that, if I was thrown back in time to relive my teenage years, I wouldn't be able to play D&D until the year 2000 rolled around again, because there are way more things in 3E that I now can't live without than things I miss about 1E/2E.</p></blockquote><p></p>
[QUOTE="cybertalus, post: 1399335, member: 4400"] I miss the look and the feel of older editions. Not just the art, but the types of paper used, the way the books felt to hold, the scent and texture of the paper. I miss books that are laid out like books, not like final projects from the School of Gaudy Web Design (complete with background art that interferes with legibility). But the non-glossy paper I miss the most of anything from previous editions. I miss supplements that are more fluff than crunch. I miss the notion that you can mention an NPC in a supplement and not be required to provide a full stat block which uses up a quarter of a page or more. I miss life without prestige classes. I miss elves that live a really freaking long time. I miss looking forward to new releases. I miss anxiously awaiting the arrival of Dragon and Dungeon magazines. Rules-wise, I prefer the 3.0 rules over any other edition, but I do miss the notion that different character classes advance at different rates. In fact for all that "balance" is the mantra in 3.x, I haven't seen anyone comment on the fact that one way to balance a weaker class would be for it to advance more quickly. I also miss a few spells from earlier editions. As much as anything else though, I think I miss things about the world and myself which have changed since the time I played the older editions. Having said all that, if I was thrown back in time to relive my teenage years, I wouldn't be able to play D&D until the year 2000 rolled around again, because there are way more things in 3E that I now can't live without than things I miss about 1E/2E. [/QUOTE]
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What is 3.0 & 3.5 missing that previous editions had?
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