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What is 3.0 & 3.5 missing that previous editions had?
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<blockquote data-quote="Janx" data-source="post: 1402150" data-attributes="member: 8835"><p>I stand corrected, the PH2e intro was written by David Cook, not Grubb. It was still worth reading and applicable to D&D3e.</p><p></p><p>It is also true that the 2e Player's Option series was not officially a 2.5e release, however many people consider it such, and for the sake of short-hand I used it. Meaning, your right because you choose to nit-pick, but you lose because it's not significant.</p><p></p><p>Next.</p><p></p><p>Personally, I liked 2e. I consider EGG's writing style to be boorish and hard to read. Yes, I have read his Gord novels (Greyhawk #1 and #2 in my private collection). 3e simply refined the rules, from my perspective, and reined in the Player's Option material.</p><p></p><p>I too was a bit overwhelmed by the extra feats and skills for monsters, that made it seem harder to adlib a monster. However, once you realize you were adlibbing then, you can adlib in 3e as well. Copy/paste works well for copying stat blocks of monsters in your adventures.</p><p></p><p>So to each his own. Ruleswise here's what I'm hearing as lacking that's not addressable by an attitude change:</p><p>Monk/paladin multi-class limitation</p><p>unique cleric class per religion in the campaign</p><p>book formatting/art preferences</p><p>PCs are more complex in 3e</p><p></p><p>I disagree on the last one, in the sense that when you apply all the extra rules from a given edition, PCs are pretty complex. Certainly, there's no reason you can't play D&D3e with your kids and skip Feats, Skills (except for the minimum you get for free with a class/race) and attacks of Opportunity. That pretty much brings you down to the level of the OD&D boxed set, which for an older than 13 gamer won't be enough and they'll want more. This is how you should be bringing in new kids anyway, strip the fancy rules, and add them back in as the player gets comfortable.</p><p></p><p>House rules and cool campaign books take care of the first two. The remaining one was addressed by me in an earlier post. You've got the SRD. The missing content (XP table and skill progression) is 1 page worth of material. make your own PH!</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 1402150, member: 8835"] I stand corrected, the PH2e intro was written by David Cook, not Grubb. It was still worth reading and applicable to D&D3e. It is also true that the 2e Player's Option series was not officially a 2.5e release, however many people consider it such, and for the sake of short-hand I used it. Meaning, your right because you choose to nit-pick, but you lose because it's not significant. Next. Personally, I liked 2e. I consider EGG's writing style to be boorish and hard to read. Yes, I have read his Gord novels (Greyhawk #1 and #2 in my private collection). 3e simply refined the rules, from my perspective, and reined in the Player's Option material. I too was a bit overwhelmed by the extra feats and skills for monsters, that made it seem harder to adlib a monster. However, once you realize you were adlibbing then, you can adlib in 3e as well. Copy/paste works well for copying stat blocks of monsters in your adventures. So to each his own. Ruleswise here's what I'm hearing as lacking that's not addressable by an attitude change: Monk/paladin multi-class limitation unique cleric class per religion in the campaign book formatting/art preferences PCs are more complex in 3e I disagree on the last one, in the sense that when you apply all the extra rules from a given edition, PCs are pretty complex. Certainly, there's no reason you can't play D&D3e with your kids and skip Feats, Skills (except for the minimum you get for free with a class/race) and attacks of Opportunity. That pretty much brings you down to the level of the OD&D boxed set, which for an older than 13 gamer won't be enough and they'll want more. This is how you should be bringing in new kids anyway, strip the fancy rules, and add them back in as the player gets comfortable. House rules and cool campaign books take care of the first two. The remaining one was addressed by me in an earlier post. You've got the SRD. The missing content (XP table and skill progression) is 1 page worth of material. make your own PH! Janx [/QUOTE]
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