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What is 3.0 & 3.5 missing that previous editions had?
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<blockquote data-quote="kigmatzomat" data-source="post: 1402694" data-attributes="member: 9254"><p>Named enemies *always* needed personal attention regardless of edition or system. A half dozen thugs/orcs/stormtroopers can be cloned from the CritterCodex but Hawthorne the Odiferous should have always been done in detail. Unless Hawthorne is just a generic orc with pretentions there for flavor or a distraction. </p><p></p><p></p><p></p><p>I use software to manage PCs, not NPCs. Most NPC stats are done on a legal pad using 1-3 lines per entry. Pretty much the same way I did in 1e & 2e. My DM statblock looks like:</p><p></p><p>Name Init AC Size/Reach Attacks Damage SA Fort Ref Will HP</p><p></p><p>non-standard NPCs get the non-MM stats on subsequent lines along with treasure and SAs that don't fit in the space. Usually takes me 2-3 minutes per critter. I spend more time rolling treasure than making encounters. </p><p></p><p></p><p></p><p></p><p>I never really played OD&D; my friends and I were too hyper to figure the rules out. I played 1E during the age of UA, OA, DSG, and WSG. I have no idea what D&D without excessive amounts of rules looks like. No, not entirely true. 2e was rules light, particularly rules I wanted to stop arguements between players but full of thethe rules I never used. Well, until Options and the the Kit books brought it up to 1e. </p><p></p><p>3e's mechanics are 99% contained within the PHB and DMG (I don't use Psionics). The splats really don't add new mechanics, just new permutations in the forms of feats and spells. </p><p></p><p></p><p></p><p>This is basically complaining about an underprepared or inexperienced GM. My Rule:0 is that if someone can't find a rule in short order and it isn't a major component of the game, I come up with a simple stat+BAB/save/skill roll and we move on with the game.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1402694, member: 9254"] Named enemies *always* needed personal attention regardless of edition or system. A half dozen thugs/orcs/stormtroopers can be cloned from the CritterCodex but Hawthorne the Odiferous should have always been done in detail. Unless Hawthorne is just a generic orc with pretentions there for flavor or a distraction. I use software to manage PCs, not NPCs. Most NPC stats are done on a legal pad using 1-3 lines per entry. Pretty much the same way I did in 1e & 2e. My DM statblock looks like: Name Init AC Size/Reach Attacks Damage SA Fort Ref Will HP non-standard NPCs get the non-MM stats on subsequent lines along with treasure and SAs that don't fit in the space. Usually takes me 2-3 minutes per critter. I spend more time rolling treasure than making encounters. I never really played OD&D; my friends and I were too hyper to figure the rules out. I played 1E during the age of UA, OA, DSG, and WSG. I have no idea what D&D without excessive amounts of rules looks like. No, not entirely true. 2e was rules light, particularly rules I wanted to stop arguements between players but full of thethe rules I never used. Well, until Options and the the Kit books brought it up to 1e. 3e's mechanics are 99% contained within the PHB and DMG (I don't use Psionics). The splats really don't add new mechanics, just new permutations in the forms of feats and spells. This is basically complaining about an underprepared or inexperienced GM. My Rule:0 is that if someone can't find a rule in short order and it isn't a major component of the game, I come up with a simple stat+BAB/save/skill roll and we move on with the game. [/QUOTE]
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What is 3.0 & 3.5 missing that previous editions had?
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