Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is 3.0 & 3.5 missing that previous editions had?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kamosa" data-source="post: 1402704" data-attributes="member: 1037"><p>I would disagree that earlier editions didn't have a CR system. It wasn't coded the same way or called the same thing, but most GM's knew what threat level of an encounter was before they ran it. They knew when it was an easy encounter, they knew when they were about to break the party with a monster.</p><p></p><p>I don't think most of the information is optional. If a player casts a spell that requires a reflex save, the save number is not optional. Feats are a big part of 3E. If someone has improved grapple, you better know the stats for the monster. You can't play this game as a 2E game, nor would I want to.</p><p></p><p>In 2E a good GM codified the situation on the fly. That doesn't necessarily mean unfair to the players. A lot of situtation are much harsher on the players in 3E then they were when I ruled on them in 2E or 1E. This isn't a rant about fairness or balance. It isn't even about complexity. The save numbers aren't complex. The idea of monsters having stats isn't complex or even new. </p><p></p><p>It's more about the level of information the DM MUST have on hand to run a fair encounter and the amount of extra time it takes to create the game now.</p><p></p><p></p><p>Imagine running a mage or priest in combat as the GM now. Every spell can use a different save, so you have to have that information handy. 2e the players had a magic save that they kept handy. So instead of saying "roll a save take 15 or 8" and then moving on to the next issue of combat, I have to refer back to the notes to see which save Sniloc Snow Ball uses, then look at the mages sheet to get the DC of the spell, then tell them 15 or 8. </p><p></p><p>Say now the fighter now runs over and tries to grapple said mage and succeeds. Now the casting involves concentration checks, grapple checks, attacks of opportunity etc. This time adds up over the course of a long game and adds to the wear and tear on the GM. It makes creating the NPCs longer, it takes more time to prepare in general and the combats are far more complex from the GM's point of view.</p></blockquote><p></p>
[QUOTE="kamosa, post: 1402704, member: 1037"] I would disagree that earlier editions didn't have a CR system. It wasn't coded the same way or called the same thing, but most GM's knew what threat level of an encounter was before they ran it. They knew when it was an easy encounter, they knew when they were about to break the party with a monster. I don't think most of the information is optional. If a player casts a spell that requires a reflex save, the save number is not optional. Feats are a big part of 3E. If someone has improved grapple, you better know the stats for the monster. You can't play this game as a 2E game, nor would I want to. In 2E a good GM codified the situation on the fly. That doesn't necessarily mean unfair to the players. A lot of situtation are much harsher on the players in 3E then they were when I ruled on them in 2E or 1E. This isn't a rant about fairness or balance. It isn't even about complexity. The save numbers aren't complex. The idea of monsters having stats isn't complex or even new. It's more about the level of information the DM MUST have on hand to run a fair encounter and the amount of extra time it takes to create the game now. Imagine running a mage or priest in combat as the GM now. Every spell can use a different save, so you have to have that information handy. 2e the players had a magic save that they kept handy. So instead of saying "roll a save take 15 or 8" and then moving on to the next issue of combat, I have to refer back to the notes to see which save Sniloc Snow Ball uses, then look at the mages sheet to get the DC of the spell, then tell them 15 or 8. Say now the fighter now runs over and tries to grapple said mage and succeeds. Now the casting involves concentration checks, grapple checks, attacks of opportunity etc. This time adds up over the course of a long game and adds to the wear and tear on the GM. It makes creating the NPCs longer, it takes more time to prepare in general and the combats are far more complex from the GM's point of view. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is 3.0 & 3.5 missing that previous editions had?
Top