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What is 3.0 & 3.5 missing that previous editions had?
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<blockquote data-quote="kamosa" data-source="post: 1402817" data-attributes="member: 1037"><p>First of all, you've said that 2E was unbalanced many times. I would agree with this on a character creation level. Not all characters were even remotely equal in 2E. However, in a combat by combat basis, the balance between the players and the monsters was never an issue. You have a tough GM in 2E, you still have problems in 3E. You have a fair GM in 2E, chances are that didn't change.</p><p></p><p>However, many changes that were made didn't affect balance and weren't because the previous system was an incomplete hack. </p><p></p><p>Take the saves for instance. There used to be 5 and now there is 3, so why is it more incomplete in 2E?. As I said in the previous post, take spell casting. In 2E, the burden was on the players to keep their save for spells handy. One number, worked great. In 3E, the GM must not only calculate the save number for each level of spell, but must also determine on a per spell basis which save to use. </p><p></p><p>Does the fact that there are now three possible saves for any spell add to the game? I don't think so, but it sure slows down play. I still end up adjudicating an "insane" amount. However, now instead of looking in people's eyes, my head is down and looking at my notes.</p><p></p><p>Instead of making a ruling and moving on, we look for a ruling somebody else made, with no evidence that they spent any more time on or thought then we would have.</p></blockquote><p></p>
[QUOTE="kamosa, post: 1402817, member: 1037"] First of all, you've said that 2E was unbalanced many times. I would agree with this on a character creation level. Not all characters were even remotely equal in 2E. However, in a combat by combat basis, the balance between the players and the monsters was never an issue. You have a tough GM in 2E, you still have problems in 3E. You have a fair GM in 2E, chances are that didn't change. However, many changes that were made didn't affect balance and weren't because the previous system was an incomplete hack. Take the saves for instance. There used to be 5 and now there is 3, so why is it more incomplete in 2E?. As I said in the previous post, take spell casting. In 2E, the burden was on the players to keep their save for spells handy. One number, worked great. In 3E, the GM must not only calculate the save number for each level of spell, but must also determine on a per spell basis which save to use. Does the fact that there are now three possible saves for any spell add to the game? I don't think so, but it sure slows down play. I still end up adjudicating an "insane" amount. However, now instead of looking in people's eyes, my head is down and looking at my notes. Instead of making a ruling and moving on, we look for a ruling somebody else made, with no evidence that they spent any more time on or thought then we would have. [/QUOTE]
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What is 3.0 & 3.5 missing that previous editions had?
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