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What is 3.0 & 3.5 missing that previous editions had?
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<blockquote data-quote="kigmatzomat" data-source="post: 1402959" data-attributes="member: 9254"><p>The heck it wasn't. I tore my hair out constantly in 2e trying to guess at balanced encounters. My choices were a) only run things I've run before, b) fudge constantly so that the BBEG lasts long enough or the minor guards don't off the PCs, c) prepare for my game to be completely derailed because I couldn't tell how the creature's special abilities would really pan out. </p><p></p><p>I got good at it after time, but it was a nightmarish amount of mental work to evaluate the various combat possibilities. 3E I need to review the encounters but I don't have to sweat blood. </p><p></p><p>Maybe it's not evident to people with normal sized groups, but I run for groups of 7-12 players. 3E is *way* less work. </p><p></p><p></p><p></p><p>Sorry, I'd rather be concerned about the effect than the source. I always hated situations like "What's the save vs Poison when it comes from a wand?" </p><p></p><p>This is a core design decision or more accurately the result of two systemwide decisions. "Stats affect everything" combined with "higher level spells are harder to resist than lesser spells" Since stats don't directly impact the damage or spell affects, it has to impact the saves.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1402959, member: 9254"] The heck it wasn't. I tore my hair out constantly in 2e trying to guess at balanced encounters. My choices were a) only run things I've run before, b) fudge constantly so that the BBEG lasts long enough or the minor guards don't off the PCs, c) prepare for my game to be completely derailed because I couldn't tell how the creature's special abilities would really pan out. I got good at it after time, but it was a nightmarish amount of mental work to evaluate the various combat possibilities. 3E I need to review the encounters but I don't have to sweat blood. Maybe it's not evident to people with normal sized groups, but I run for groups of 7-12 players. 3E is *way* less work. Sorry, I'd rather be concerned about the effect than the source. I always hated situations like "What's the save vs Poison when it comes from a wand?" This is a core design decision or more accurately the result of two systemwide decisions. "Stats affect everything" combined with "higher level spells are harder to resist than lesser spells" Since stats don't directly impact the damage or spell affects, it has to impact the saves. [/QUOTE]
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What is 3.0 & 3.5 missing that previous editions had?
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