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General Tabletop Discussion
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What is 3.0 & 3.5 missing that previous editions had?
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<blockquote data-quote="Ogre Mage" data-source="post: 1406024" data-attributes="member: 3404"><p>I think that 1st and 2nd edition generally had better quality modules. We've seen good third party modules in 3.x, but the quality of most of the WoTC modules has been mediocre. I also find a strong preference for the fluff material written in the earlier editions. The work just seemed more imaginative and flavorful.</p><p></p><p>Mechanically, however, 3.x blows away earlier editions. Much of the internal balance inconsistencies and unnecessary complexities have been streamlined and/or gotten rid of. I do not miss the headache of the old multiclassing system, the crazy power imbalances (if you think 3rd edition clerics are overpowered check out 2nd edition psionicists), THACO or trying to figure out what dice to roll for a monster that did 12-33 damage, wasting time rolling for initiative every round and calculating weapon speeds, spell speed and many many other things which would not make me want to go back to the old rules, no matter how much better the flavor and world-building was.</p></blockquote><p></p>
[QUOTE="Ogre Mage, post: 1406024, member: 3404"] I think that 1st and 2nd edition generally had better quality modules. We've seen good third party modules in 3.x, but the quality of most of the WoTC modules has been mediocre. I also find a strong preference for the fluff material written in the earlier editions. The work just seemed more imaginative and flavorful. Mechanically, however, 3.x blows away earlier editions. Much of the internal balance inconsistencies and unnecessary complexities have been streamlined and/or gotten rid of. I do not miss the headache of the old multiclassing system, the crazy power imbalances (if you think 3rd edition clerics are overpowered check out 2nd edition psionicists), THACO or trying to figure out what dice to roll for a monster that did 12-33 damage, wasting time rolling for initiative every round and calculating weapon speeds, spell speed and many many other things which would not make me want to go back to the old rules, no matter how much better the flavor and world-building was. [/QUOTE]
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What is 3.0 & 3.5 missing that previous editions had?
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