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What is 3.0 & 3.5 missing that previous editions had?
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<blockquote data-quote="jasamcarl" data-source="post: 1406451" data-attributes="member: 1251"><p>What Ridley said. It's nice that you concede that a hacked 3e is just as playable as 2e with just as little work, but I find the notion that perception has become reality in this case (implying that 3e should have adapted to this perception) a bit weak. </p><p></p><p>Yes, some dms (including some on these boards) do like to play victim, being slaves to the obvious design integration of 3e (It makes...too much sense...CAN'T RESIST!! AHHHHHH!), because, either they have too much respect for authority or they don't want to give up good game design, something they were certainly never reminded of in 1e/2e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>But given that you are falling back on the subjective as common, you must have gone through some inductive process. How do you know the majority of people hold this perception? I don't. Others have alluded to the poor reasoning behind the assertion that the rules of 3e are too restrictive (noting that some rules are necessary to functioning game, which 2e obviously wasn't). You might counter that you don't see enough houserules, but that would simply betray a preference for 3e rules. Maybe you and others have a deeper view on the mental turmoil that results from 3e's contradiction, namely that the rules skeleton works so well to support rp, but...maybe a bit too well..because they are just too darn Beautiful..but i should be thinking about other things...but those devilish rules... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Conclusion: I find it amazing how those who claim 3e is too rules/narrow focused relative to earlier editions fall back on an argument that indicates a strange preocupation with rules aesthetics and fidelity.</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 1406451, member: 1251"] What Ridley said. It's nice that you concede that a hacked 3e is just as playable as 2e with just as little work, but I find the notion that perception has become reality in this case (implying that 3e should have adapted to this perception) a bit weak. Yes, some dms (including some on these boards) do like to play victim, being slaves to the obvious design integration of 3e (It makes...too much sense...CAN'T RESIST!! AHHHHHH!), because, either they have too much respect for authority or they don't want to give up good game design, something they were certainly never reminded of in 1e/2e. :) But given that you are falling back on the subjective as common, you must have gone through some inductive process. How do you know the majority of people hold this perception? I don't. Others have alluded to the poor reasoning behind the assertion that the rules of 3e are too restrictive (noting that some rules are necessary to functioning game, which 2e obviously wasn't). You might counter that you don't see enough houserules, but that would simply betray a preference for 3e rules. Maybe you and others have a deeper view on the mental turmoil that results from 3e's contradiction, namely that the rules skeleton works so well to support rp, but...maybe a bit too well..because they are just too darn Beautiful..but i should be thinking about other things...but those devilish rules... :) Conclusion: I find it amazing how those who claim 3e is too rules/narrow focused relative to earlier editions fall back on an argument that indicates a strange preocupation with rules aesthetics and fidelity. [/QUOTE]
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What is 3.0 & 3.5 missing that previous editions had?
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