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General Tabletop Discussion
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What is 3.0 & 3.5 missing that previous editions had?
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<blockquote data-quote="Kormydigar" data-source="post: 1407092" data-attributes="member: 17113"><p>The primary difference between the old school D&D game and the version being played today is this: The old D&D was a game designed for adults to play, that kids enjoyed playing as well. The new D&D game is designed for kids, that adults may or may not enjoy playing as well. The new version of the game has made some tremendous leaps in game mechanic design, and smooth overall playability. What the new version is lacking is simply salt.</p><p>Back in the old days if you failed a save versus poison you died, end of story. The new version seems a bit watered down in intensity by comparison. I know that a great game is made by the GM and the players combined effort, and no set of rules can truly ruin a game unless those playing it allow this to happen. That being said, when I read the description for the Disintigrate spell in the 3.5 PHB, I knew that the vital spirit of the old game was gone. Things like this are the core of the problem. The reduction of anything spectacular, shocking, wonderous, or even dissappointing to a range of vanilla flavored damage, be it hit points, ability damage, ect. Nothing just HAPPENS anymore. I for one miss that.</p></blockquote><p></p>
[QUOTE="Kormydigar, post: 1407092, member: 17113"] The primary difference between the old school D&D game and the version being played today is this: The old D&D was a game designed for adults to play, that kids enjoyed playing as well. The new D&D game is designed for kids, that adults may or may not enjoy playing as well. The new version of the game has made some tremendous leaps in game mechanic design, and smooth overall playability. What the new version is lacking is simply salt. Back in the old days if you failed a save versus poison you died, end of story. The new version seems a bit watered down in intensity by comparison. I know that a great game is made by the GM and the players combined effort, and no set of rules can truly ruin a game unless those playing it allow this to happen. That being said, when I read the description for the Disintigrate spell in the 3.5 PHB, I knew that the vital spirit of the old game was gone. Things like this are the core of the problem. The reduction of anything spectacular, shocking, wonderous, or even dissappointing to a range of vanilla flavored damage, be it hit points, ability damage, ect. Nothing just HAPPENS anymore. I for one miss that. [/QUOTE]
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Community
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What is 3.0 & 3.5 missing that previous editions had?
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