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What is 3.0 & 3.5 missing that previous editions had?
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<blockquote data-quote="lord_banus" data-source="post: 1408500" data-attributes="member: 9869"><p>Actually the wilderness encounter tables are still like that but it also raises a problem that I have noticed a lot of players get into. The problem is that they somehow feel that they must kill every creature they come up against. I am slowly weaning my players out of this mentality by throwing the occasionally super-tough opponent at them and giving them full XP for running away. If they actually try to kill it and they survive then they get less XP for being dumb. </p><p>There are many ways to handle an encounter and I think 3rd ed is a lot more supportive of this due to the increase in skills and abilities relating to social interaction (ie diplomacy, intimidate etc). I think probably Gary Gygax was thinking along these lines as well. Being a skilled tactician is knowing when to run and when to fight.</p></blockquote><p></p>
[QUOTE="lord_banus, post: 1408500, member: 9869"] Actually the wilderness encounter tables are still like that but it also raises a problem that I have noticed a lot of players get into. The problem is that they somehow feel that they must kill every creature they come up against. I am slowly weaning my players out of this mentality by throwing the occasionally super-tough opponent at them and giving them full XP for running away. If they actually try to kill it and they survive then they get less XP for being dumb. There are many ways to handle an encounter and I think 3rd ed is a lot more supportive of this due to the increase in skills and abilities relating to social interaction (ie diplomacy, intimidate etc). I think probably Gary Gygax was thinking along these lines as well. Being a skilled tactician is knowing when to run and when to fight. [/QUOTE]
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What is 3.0 & 3.5 missing that previous editions had?
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