Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What is 3.0 & 3.5 missing that previous editions had?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JRRNeiklot" data-source="post: 1408615" data-attributes="member: 717"><p>Here's my own list of what 1e had that 3e doesn't. I barely played 2e, so I don't have much to say about it.</p><p></p><p>Save or die - this kept the fear of death in players.</p><p></p><p>Encountering a great wyrm at level one on a random encounter roll - see above.</p><p></p><p>Undead that drained levels, period. Nothing like a 10th level fighter wetting his pants over a 2 hit die wight.</p><p></p><p>Magic that was just, well, magic. A door that requires the key from room 2a to open. Period. No bloody dim-door, teleport, stoneshape, etc will work. Go find the key, damnit.</p><p></p><p>Magic not being for sale. Makes the +1 cloak of protection, actually last longer than 1st level.</p><p></p><p>The lack of true resurrection - death should mean something, not just be a delaying action.</p><p></p><p>No halfling paladins. </p><p></p><p>A melee fighter could hold his own, and indeed best an archer in most cases.</p><p></p><p>No stats in the fricking 40s.</p><p></p><p>Real rangers.</p><p></p><p>20th level fighters with 100 hit points.</p><p></p><p>The fact that characters were NOT supposed to have x amount of magical items to face a certain creature.</p><p></p><p>A stone golem in an anti-magic zone was just FUN.</p><p></p><p>Combat that didn't last 14 hours.</p><p></p><p>Characters who are not ranger1/rogue2/wizard5/bladesinger6/incantatrix3/arcmage3</p><p></p><p>Thieves, not rogues.</p><p></p><p>Backstab, not sneak attack. It just sounds better.</p><p></p><p></p><p></p><p></p><p>I could go on, but I'll stop there for brevity.</p><p></p><p>Don't get me wrong, 1e was not without its flaws, but some of what a lot of people call flaws, I call a feature, and actually prefer it that way. I like the power in the hands of the dm. I like to attack the ogre, not move 5 feet, draw my sword as part of a move action, tumble past the goblins, use my spring attack feat to deny the ogre an AOO, and return to the spot I was in. I prefer simplicity over options.</p><p></p><p>That said, 3e is not a bad game, and I enjoy it. It just seems cold and mechanical, not free-flowing like the games of old.</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 1408615, member: 717"] Here's my own list of what 1e had that 3e doesn't. I barely played 2e, so I don't have much to say about it. Save or die - this kept the fear of death in players. Encountering a great wyrm at level one on a random encounter roll - see above. Undead that drained levels, period. Nothing like a 10th level fighter wetting his pants over a 2 hit die wight. Magic that was just, well, magic. A door that requires the key from room 2a to open. Period. No bloody dim-door, teleport, stoneshape, etc will work. Go find the key, damnit. Magic not being for sale. Makes the +1 cloak of protection, actually last longer than 1st level. The lack of true resurrection - death should mean something, not just be a delaying action. No halfling paladins. A melee fighter could hold his own, and indeed best an archer in most cases. No stats in the fricking 40s. Real rangers. 20th level fighters with 100 hit points. The fact that characters were NOT supposed to have x amount of magical items to face a certain creature. A stone golem in an anti-magic zone was just FUN. Combat that didn't last 14 hours. Characters who are not ranger1/rogue2/wizard5/bladesinger6/incantatrix3/arcmage3 Thieves, not rogues. Backstab, not sneak attack. It just sounds better. I could go on, but I'll stop there for brevity. Don't get me wrong, 1e was not without its flaws, but some of what a lot of people call flaws, I call a feature, and actually prefer it that way. I like the power in the hands of the dm. I like to attack the ogre, not move 5 feet, draw my sword as part of a move action, tumble past the goblins, use my spring attack feat to deny the ogre an AOO, and return to the spot I was in. I prefer simplicity over options. That said, 3e is not a bad game, and I enjoy it. It just seems cold and mechanical, not free-flowing like the games of old. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is 3.0 & 3.5 missing that previous editions had?
Top