Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What is 3.0 & 3.5 missing that previous editions had?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 1408852" data-attributes="member: 3424"><p>YMMV, and in this case it varies quite a lot from my preferences. From what I hear, many games went wrong simply because too much power was in the hands of the DM. There's another thread on terrible games that alludes to that. Favored players, pet NPCs, railroading, arbitrariness, you name it - all of these were the result of too much DM power.</p><p></p><p>What 3e did was to place more power in the hands of the player. Players were no longer mindless PC-bots whose actions in the game world were at the whim and fancy of the DM. Players could have <em>expectations</em> now. They could expect a certain amount of equipment for their characters. They could expect that most encounters can be overcome with good tactics and a bit of luck. They could expect to play characters that made a difference to the game world. They could expect that their actions would be resolved in a particular way, despite what the DM felt to be the preferred outcome. And they could find another DM if they didn't like the current one's style (see below for elaboration).</p><p></p><p>In a way, the 1e and 2e systems tended to DM authoritarianism. It didn't always result in bad games, just as not every authoritarian regime will result in pain and suffering for a country (apologies for the oblique political reference), but the danger is always there, and is more likely than not to happen. 3e was the democratization of role-playing, or at least its Magna Carta.</p><p></p><p></p><p></p><p>And this sentence sums up why 3e <em>could</em> democratize role-playing. It made it easier for anyone to run games. It made the role of the DM less mystical and esoteric. Not everyone wanted to be a DM in 1e and 2e, perhaps because they didn't think they had the time, energy or imagination to do a good job. The more mechanical and formulaic approach to 3e gave more people the confidence to run games, so if any particular DM had bad habits, someone else can run the game. It didn't have to be a particularly good game, but once in, he could improve and everyone would be better off as a result.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1408852, member: 3424"] YMMV, and in this case it varies quite a lot from my preferences. From what I hear, many games went wrong simply because too much power was in the hands of the DM. There's another thread on terrible games that alludes to that. Favored players, pet NPCs, railroading, arbitrariness, you name it - all of these were the result of too much DM power. What 3e did was to place more power in the hands of the player. Players were no longer mindless PC-bots whose actions in the game world were at the whim and fancy of the DM. Players could have [I]expectations[/I] now. They could expect a certain amount of equipment for their characters. They could expect that most encounters can be overcome with good tactics and a bit of luck. They could expect to play characters that made a difference to the game world. They could expect that their actions would be resolved in a particular way, despite what the DM felt to be the preferred outcome. And they could find another DM if they didn't like the current one's style (see below for elaboration). In a way, the 1e and 2e systems tended to DM authoritarianism. It didn't always result in bad games, just as not every authoritarian regime will result in pain and suffering for a country (apologies for the oblique political reference), but the danger is always there, and is more likely than not to happen. 3e was the democratization of role-playing, or at least its Magna Carta. And this sentence sums up why 3e [I]could[/I] democratize role-playing. It made it easier for anyone to run games. It made the role of the DM less mystical and esoteric. Not everyone wanted to be a DM in 1e and 2e, perhaps because they didn't think they had the time, energy or imagination to do a good job. The more mechanical and formulaic approach to 3e gave more people the confidence to run games, so if any particular DM had bad habits, someone else can run the game. It didn't have to be a particularly good game, but once in, he could improve and everyone would be better off as a result. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is 3.0 & 3.5 missing that previous editions had?
Top