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What is 3.0 & 3.5 missing that previous editions had?
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<blockquote data-quote="JRRNeiklot" data-source="post: 1409143" data-attributes="member: 717"><p>Well, the magic door was just an example. My point was that in 3e, players KNOW what magic can and can't do. In 1e, If you want to restrict them from passing the door on level 3a until they level up a couple of times, you make the door only openable with a certain key. In 3e, my guys would just stoneshape around the door, try to find a mage with a high enough caster level to dispel the magic on the door, etc. All valid options. But if I have a campaign reason why they shouldn't be able to open the door, it gets spoiled. If I stick to the one key plan, I get blamed for not playing by the rules. </p><p></p><p>Save or die keeps the players on their toes. I absolutely hate it when a player says, "oh, a poisonous spider,it'lll need 20s to hit us. Add a save or die poison, and this becomes a more dramatic battle.</p><p></p><p>More luck involved is a good thing. As a player, when I crit something that was about to hack the party into little bitty sherrif meatballs, I get an adrenaline rush. When I methodically chop something down, I don't.</p><p></p><p>And your first statement is rather ironic, as I find 3e to be MUCH closer to a wargame than 1e. I hate having to keep up with every 5 foot step a character makes.</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 1409143, member: 717"] Well, the magic door was just an example. My point was that in 3e, players KNOW what magic can and can't do. In 1e, If you want to restrict them from passing the door on level 3a until they level up a couple of times, you make the door only openable with a certain key. In 3e, my guys would just stoneshape around the door, try to find a mage with a high enough caster level to dispel the magic on the door, etc. All valid options. But if I have a campaign reason why they shouldn't be able to open the door, it gets spoiled. If I stick to the one key plan, I get blamed for not playing by the rules. Save or die keeps the players on their toes. I absolutely hate it when a player says, "oh, a poisonous spider,it'lll need 20s to hit us. Add a save or die poison, and this becomes a more dramatic battle. More luck involved is a good thing. As a player, when I crit something that was about to hack the party into little bitty sherrif meatballs, I get an adrenaline rush. When I methodically chop something down, I don't. And your first statement is rather ironic, as I find 3e to be MUCH closer to a wargame than 1e. I hate having to keep up with every 5 foot step a character makes. [/QUOTE]
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What is 3.0 & 3.5 missing that previous editions had?
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