Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What is 3.0 & 3.5 missing that previous editions had?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="broghammerj" data-source="post: 1409669" data-attributes="member: 1869"><p><strong>Here my miss list</strong></p><p></p><p>A few random things I miss about 1e/2e. I admit that there is a certain gestault about my points, but I don't think I would classify them as nostalgic. In my mind the two terms are very different.</p><p></p><p>1. A sense of completness. The idea that these are my books and the options/rules we use come from them. I have in my hand what I need to play. Every player has those books and we agree on that fact (minus a few MINOR house rules). Now they're are so many 3rd party suppliers that have added to the market, I feel overwhelmed. I realize the GM sets the rules on what books get used in his/her games, but many players have their own opinions on optional books. There is no longer a collective agreement if you will, amongst all of us. The variety present now has added infusion of creativity to RPGs and I see that as good, but there is a loss of control/completeness. Many will respond, well you only need the "core" books to play. Yes, thats true but I can't really set down to play DND with a group of total strangers and expect to play the same game anymore. The universalness to the game is gone. There are now 875 ranger variants depending on who's book you want to buy. It sucks if you didn't buy the same one as the GM.</p><p></p><p>2. A sense of standard. Others have alluded to this. There is no longer fighters fighting, theives stealing, etc. I think somehow it goes beyond this. We jokingly reference the idea of being "Monte Cooked" after we played his adventure the Banewarrens. The players just battled a Minotaur Warrior Lv1. Everyone asked why can't it be just a Minotaur. What the heck does a level of warrior matter. Everything has to be tricked up, templated, prestige classed. IMHO variety and freedom is good for the players to define their characters, but it permeates into everything and has gone too far. The great red wyrm is no longer a good encounter. It's now got to be the great, demonic, undead, colossal, half celestial vermillion dragon. JR point out that too many restrictions are better than too many options. I think that this falls along those lines.</p></blockquote><p></p>
[QUOTE="broghammerj, post: 1409669, member: 1869"] [b]Here my miss list[/b] A few random things I miss about 1e/2e. I admit that there is a certain gestault about my points, but I don't think I would classify them as nostalgic. In my mind the two terms are very different. 1. A sense of completness. The idea that these are my books and the options/rules we use come from them. I have in my hand what I need to play. Every player has those books and we agree on that fact (minus a few MINOR house rules). Now they're are so many 3rd party suppliers that have added to the market, I feel overwhelmed. I realize the GM sets the rules on what books get used in his/her games, but many players have their own opinions on optional books. There is no longer a collective agreement if you will, amongst all of us. The variety present now has added infusion of creativity to RPGs and I see that as good, but there is a loss of control/completeness. Many will respond, well you only need the "core" books to play. Yes, thats true but I can't really set down to play DND with a group of total strangers and expect to play the same game anymore. The universalness to the game is gone. There are now 875 ranger variants depending on who's book you want to buy. It sucks if you didn't buy the same one as the GM. 2. A sense of standard. Others have alluded to this. There is no longer fighters fighting, theives stealing, etc. I think somehow it goes beyond this. We jokingly reference the idea of being "Monte Cooked" after we played his adventure the Banewarrens. The players just battled a Minotaur Warrior Lv1. Everyone asked why can't it be just a Minotaur. What the heck does a level of warrior matter. Everything has to be tricked up, templated, prestige classed. IMHO variety and freedom is good for the players to define their characters, but it permeates into everything and has gone too far. The great red wyrm is no longer a good encounter. It's now got to be the great, demonic, undead, colossal, half celestial vermillion dragon. JR point out that too many restrictions are better than too many options. I think that this falls along those lines. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is 3.0 & 3.5 missing that previous editions had?
Top