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What is 3.0 & 3.5 missing that previous editions had?
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<blockquote data-quote="Melkor" data-source="post: 1420482" data-attributes="member: 10786"><p>Personally (as in - for ME and MY gaming group) - FAST COMBAT is what 3.0 and 3.5 are missing. </p><p></p><p>I recently started running a 1st Edition AD&D game when our DM burned out on 3rd Edition and wanted to take a break for a while. We run 1st Edition without miniatures - using sketches on notebook or graph paper to show positioning. My players have repeatedly told me that they really missed how fast combat could be in 1st Edition.</p><p></p><p>They have also brought up (and tried to use) 3rd Edition tactics like "Readying Actions" and using - which is funny because those options are nice, but they slow down play.</p><p></p><p>I would also say that 3.0 and 3.5 are missing the "free form" style of play that earlier editions had. In AD&D, if there wasn't a rule, you would make it up - and as long as you tried to be somewhat consistent in your rulings, you could keep the game fair, and fast moving.</p><p></p><p>I suppose I could add the "newness" of the Genre is missing....When I first started playing AD&D, there were no computer RPGs (very few "computer" games at all - other than those found on Vectrex, Intellivision, and Atari - but I digress)....There were very few other RPGs at all....So every game was an adventure. I'm sure folks new to the game STILL feel that sense of wonder, but now there are so many other outlets that make the genre available, it's not quite the same.....When I started, you had fantasy books, Bakshi cartoons, and bad B-Movie Fantasy. The Drow were new and mysterious, and not Iconized by two scimitars and a magic panther.....The newness made it different.</p><p></p><p>Anyway, I find good things in all editions of the game, but those are some of the things I think the new editions are missing.</p><p></p><p>Cheers.</p></blockquote><p></p>
[QUOTE="Melkor, post: 1420482, member: 10786"] Personally (as in - for ME and MY gaming group) - FAST COMBAT is what 3.0 and 3.5 are missing. I recently started running a 1st Edition AD&D game when our DM burned out on 3rd Edition and wanted to take a break for a while. We run 1st Edition without miniatures - using sketches on notebook or graph paper to show positioning. My players have repeatedly told me that they really missed how fast combat could be in 1st Edition. They have also brought up (and tried to use) 3rd Edition tactics like "Readying Actions" and using - which is funny because those options are nice, but they slow down play. I would also say that 3.0 and 3.5 are missing the "free form" style of play that earlier editions had. In AD&D, if there wasn't a rule, you would make it up - and as long as you tried to be somewhat consistent in your rulings, you could keep the game fair, and fast moving. I suppose I could add the "newness" of the Genre is missing....When I first started playing AD&D, there were no computer RPGs (very few "computer" games at all - other than those found on Vectrex, Intellivision, and Atari - but I digress)....There were very few other RPGs at all....So every game was an adventure. I'm sure folks new to the game STILL feel that sense of wonder, but now there are so many other outlets that make the genre available, it's not quite the same.....When I started, you had fantasy books, Bakshi cartoons, and bad B-Movie Fantasy. The Drow were new and mysterious, and not Iconized by two scimitars and a magic panther.....The newness made it different. Anyway, I find good things in all editions of the game, but those are some of the things I think the new editions are missing. Cheers. [/QUOTE]
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What is 3.0 & 3.5 missing that previous editions had?
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