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<blockquote data-quote="Herremann the Wise" data-source="post: 4979079" data-attributes="member: 11300"><p><strong>1e</strong> for me was all about imagination and breaking frontiers and defining my boundaries of fantasy.</p><p></p><p><strong>2e</strong> was all about stories, rules that needed to be houseruled and some whacky memorable moments of DM fiat.</p><p></p><p><strong>3e</strong> was about making the mechanics define the world, sometimes really well, other times not but overall some amazing and memorable campaigns to be had.</p><p></p><p>As 4e is still kind of new; defining it is a little more difficult and personal.</p><p></p><p><strong>4e</strong> for me is about trying to make things playable, sometimes to the detriment of what makes sense, or in a way that feels forced, bowing to the gods of simplicity, balance or playability accordingly. The digital tools are amazing, but no edition has felt more disconnected to my imagination and what I want out of the game; so many moments of "great idea but why didn't they do it like this". There's some wonderful mechanics in there but the delivery and constricted gamespace seem to get in the way of letting these ideas and mechanics breathe. 4e has split our group dead down the middle in terms of opinion.</p><p></p><p>And this I suppose is what 4e in the end will be known as: the edition that polarized D&D.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4979079, member: 11300"] [B]1e[/B] for me was all about imagination and breaking frontiers and defining my boundaries of fantasy. [B]2e[/B] was all about stories, rules that needed to be houseruled and some whacky memorable moments of DM fiat. [B]3e[/B] was about making the mechanics define the world, sometimes really well, other times not but overall some amazing and memorable campaigns to be had. As 4e is still kind of new; defining it is a little more difficult and personal. [B]4e[/B] for me is about trying to make things playable, sometimes to the detriment of what makes sense, or in a way that feels forced, bowing to the gods of simplicity, balance or playability accordingly. The digital tools are amazing, but no edition has felt more disconnected to my imagination and what I want out of the game; so many moments of "great idea but why didn't they do it like this". There's some wonderful mechanics in there but the delivery and constricted gamespace seem to get in the way of letting these ideas and mechanics breathe. 4e has split our group dead down the middle in terms of opinion. And this I suppose is what 4e in the end will be known as: the edition that polarized D&D. Best Regards Herremann the Wise [/QUOTE]
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