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What is 4E about?
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<blockquote data-quote="karlindel" data-source="post: 4982126" data-attributes="member: 27103"><p>There are a lot of different ways to describe what each edition is about, given that each one is about a lot of different things. I think some of the suggestions so far are very interesting. </p><p></p><p>I think, however, that a lot of it is dependent on the personal definitions people have for the terms they are using. For example, the idea that 1e is more about exploration than other editions is true only of very specific definitions of exploration (i.e. the player's don't know how the game works, so they have to figure that out). 4e has a strong exploratory element, as characters grow and see how their powers interact with others. Almost every combat is an exploration, as you learn what a given monster's powers are and try to adapt to how they shape the battle. And, of course, exploration in the normal sense is no different from one game system to another, as all of them allow you to explore the world and learn what it is like. </p><p></p><p>To me, 4e is about:</p><p>A solid and consistent set of baseline rules for how the gameworld works, reducing the number of rules player's need to know and allowing them to focus on the few exceptions that apply to their character/group</p><p>All characters being able to consistently and meaningfully contribute to every encounter (combat or non-combat)</p><p>Dynamic and tactical combat that can include large numbers of opponents easily, and integrates the environment</p><p>Mistakes that can be learned from and repaired (i.e. changing powers, feats, or skills via retraining) </p><p>Easy rules for creating a good character, so that new players do not need system mastery to contribute meaningfully to the group</p><p>Heavy support for the GM, allowing easy creation of interesting and balanced encounters</p><p></p><p>There are, of course, many things I have left out, but I think those capture the main things that I think of when I think of 4e. I don't have enough experience with all of the previous editions to go into what each of them is about, and what 4e is about and what previous editions are about are not necessarily related questions.</p></blockquote><p></p>
[QUOTE="karlindel, post: 4982126, member: 27103"] There are a lot of different ways to describe what each edition is about, given that each one is about a lot of different things. I think some of the suggestions so far are very interesting. I think, however, that a lot of it is dependent on the personal definitions people have for the terms they are using. For example, the idea that 1e is more about exploration than other editions is true only of very specific definitions of exploration (i.e. the player's don't know how the game works, so they have to figure that out). 4e has a strong exploratory element, as characters grow and see how their powers interact with others. Almost every combat is an exploration, as you learn what a given monster's powers are and try to adapt to how they shape the battle. And, of course, exploration in the normal sense is no different from one game system to another, as all of them allow you to explore the world and learn what it is like. To me, 4e is about: A solid and consistent set of baseline rules for how the gameworld works, reducing the number of rules player's need to know and allowing them to focus on the few exceptions that apply to their character/group All characters being able to consistently and meaningfully contribute to every encounter (combat or non-combat) Dynamic and tactical combat that can include large numbers of opponents easily, and integrates the environment Mistakes that can be learned from and repaired (i.e. changing powers, feats, or skills via retraining) Easy rules for creating a good character, so that new players do not need system mastery to contribute meaningfully to the group Heavy support for the GM, allowing easy creation of interesting and balanced encounters There are, of course, many things I have left out, but I think those capture the main things that I think of when I think of 4e. I don't have enough experience with all of the previous editions to go into what each of them is about, and what 4e is about and what previous editions are about are not necessarily related questions. [/QUOTE]
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