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What is a Barbarian?
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<blockquote data-quote="LoneWolf23" data-source="post: 810239" data-attributes="member: 643"><p>Dragon #292, the Wilderness Issue, handled the topic of Barbarians by giving exemples of how a Barbarian culture might be like. </p><p></p><p>It would depend primarily on the environment the culture lives in. A Plains Barbarian wouldn't be quite like a Jungle Barbarian, for exemple. This can be covered by the choice of skills and feats (Human Barbarians would have an advantage here).</p><p></p><p>The Rage of ability can be percieved as just about anything, also. It could be a warrior's "Animal Aspect", either a personal totem, a clan symbol, or an animal associated with a War God. When in such a Rage, the Barbarian could act like the animal. It could be an elemental concept, with the warrior embodying the turmoil of the storm, the harsh winds of the cold north of the rage of the sea. Or you could see yourself as being possessed by the spirits of your ancestors or a tribal god, shouting battle-cries in long-forgotten languages as you rage...</p><p></p><p>I myself am building a Furry D&D campaign where furry PCs come in two main varieties: Tame Furries (civilized, city-dwelling furs) and Wild Furries (more animalistic, wilderness-dwelling furs). The Wild Furs' classes of choice would be Barbarian, Druid, Ranger and Sorceror. As such, the primary theme for the Wild Furry Barbarian would be a regression to it's animal aspect.</p></blockquote><p></p>
[QUOTE="LoneWolf23, post: 810239, member: 643"] Dragon #292, the Wilderness Issue, handled the topic of Barbarians by giving exemples of how a Barbarian culture might be like. It would depend primarily on the environment the culture lives in. A Plains Barbarian wouldn't be quite like a Jungle Barbarian, for exemple. This can be covered by the choice of skills and feats (Human Barbarians would have an advantage here). The Rage of ability can be percieved as just about anything, also. It could be a warrior's "Animal Aspect", either a personal totem, a clan symbol, or an animal associated with a War God. When in such a Rage, the Barbarian could act like the animal. It could be an elemental concept, with the warrior embodying the turmoil of the storm, the harsh winds of the cold north of the rage of the sea. Or you could see yourself as being possessed by the spirits of your ancestors or a tribal god, shouting battle-cries in long-forgotten languages as you rage... I myself am building a Furry D&D campaign where furry PCs come in two main varieties: Tame Furries (civilized, city-dwelling furs) and Wild Furries (more animalistic, wilderness-dwelling furs). The Wild Furs' classes of choice would be Barbarian, Druid, Ranger and Sorceror. As such, the primary theme for the Wild Furry Barbarian would be a regression to it's animal aspect. [/QUOTE]
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