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What is a "Campaign" to you?
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<blockquote data-quote="The Grassy Gnoll" data-source="post: 6549694" data-attributes="member: 6788652"><p>When I started out (BECMI before CMI) and then AD&D there was always that 'name level' concept - like a career path - where you were destined to become a noble or an archmage or the master of the thieves' guild, and your battles changed in nature as you levelled higher (I particularly enjoyed the 'there can beee only waaaan' Druid path in AD&D) - kind of like life, I guess.</p><p>Whether held together by a strong cementing storyline such as the War of the Lance or Tyranny of Dragons, or (like mine) held desperately together by toothpaste and bogies*, a campaign is the story of the lives of the characters as they grow from zero to hero (or at least their journey from diced to sliced) in the shared world everyone at the table helps create. </p><p>I'd love to play a campaign where the PCs are retired to NPC ruler or legend status and the adventures continue with their offspring/students/etc in a TNG/DS9 style. Not been lucky enough to do that yet.</p><p></p><p>*bonus XP for anyone who gets the reference <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6549694, member: 6788652"] When I started out (BECMI before CMI) and then AD&D there was always that 'name level' concept - like a career path - where you were destined to become a noble or an archmage or the master of the thieves' guild, and your battles changed in nature as you levelled higher (I particularly enjoyed the 'there can beee only waaaan' Druid path in AD&D) - kind of like life, I guess. Whether held together by a strong cementing storyline such as the War of the Lance or Tyranny of Dragons, or (like mine) held desperately together by toothpaste and bogies*, a campaign is the story of the lives of the characters as they grow from zero to hero (or at least their journey from diced to sliced) in the shared world everyone at the table helps create. I'd love to play a campaign where the PCs are retired to NPC ruler or legend status and the adventures continue with their offspring/students/etc in a TNG/DS9 style. Not been lucky enough to do that yet. *bonus XP for anyone who gets the reference :-) [/QUOTE]
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