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What is a "Campaign" to you?
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<blockquote data-quote="pming" data-source="post: 6549783" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> A campaign is a world setting with a consistent timeline where people can see who, what, where, when and how something came about (or didn't) within the confines of that world setting. Having continuous adventure "paths" or the same characters are irrelevant. If a group of players have characters that bring down the Slave Lords and then Lloth herself on her home plane, then retire...that is a story. If all the players make new characters and continue on from that point...hearing about how the Company of the Red Belt took on the Slave Lords and destroyed their operation, then disappeared into the Abyss, only to return several years later. Then you can be sure you are in a "campaign". If all the players make new characters then do the whole Slavers' series again...you are not in a campaign; you are in a story you've already done.</p><p></p><p> I hope that make sense. I guess an analogy could be the whole of the Star Trek franchise. In ST the original series, it was a "story" about all the characters aboard the Star Ship Enterprise. After that series ended, a few years later we saw Star Trek: The Next Generation. All the stuff that happened in the original series was used as 'history', and we have another story line about this all new crew. Then we have Star Trek: Voyager. Another story line. Putting all three of those together, in chronological order, we end up with...a "campaign". But each one of those in and of itself was not "a campaign"; they were stories set <em>within</em> an actual campaign.</p><p></p><p>Did that help or make it worse?</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6549783, member: 45197"] Hiya! A campaign is a world setting with a consistent timeline where people can see who, what, where, when and how something came about (or didn't) within the confines of that world setting. Having continuous adventure "paths" or the same characters are irrelevant. If a group of players have characters that bring down the Slave Lords and then Lloth herself on her home plane, then retire...that is a story. If all the players make new characters and continue on from that point...hearing about how the Company of the Red Belt took on the Slave Lords and destroyed their operation, then disappeared into the Abyss, only to return several years later. Then you can be sure you are in a "campaign". If all the players make new characters then do the whole Slavers' series again...you are not in a campaign; you are in a story you've already done. I hope that make sense. I guess an analogy could be the whole of the Star Trek franchise. In ST the original series, it was a "story" about all the characters aboard the Star Ship Enterprise. After that series ended, a few years later we saw Star Trek: The Next Generation. All the stuff that happened in the original series was used as 'history', and we have another story line about this all new crew. Then we have Star Trek: Voyager. Another story line. Putting all three of those together, in chronological order, we end up with...a "campaign". But each one of those in and of itself was not "a campaign"; they were stories set [I]within[/I] an actual campaign. Did that help or make it worse? ^_^ Paul L. Ming [/QUOTE]
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