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General Tabletop Discussion
*Dungeons & Dragons
What is a "Campaign" to you?
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<blockquote data-quote="Fanaelialae" data-source="post: 6550042" data-attributes="member: 53980"><p>It's funny, last weekend I mentioned to my friends that I'd estimated we'd run about 90 campaigns over the 15 or so years we've been playing together. They didn't believe me, so we started compiling a list. The actual number came out to be 72 (although I'm certain there are several we're forgetting). </p><p></p><p>A fair number of those campaigns crashed and burned within the first few sessions, whether due to a TPK, or loss of interest on the part of the DM or players. </p><p></p><p>In one particular case (Bug World) we TPK'd three times in the first session. The DM took that as an omen.</p><p></p><p>There was a one-shot, based on the Brutal Legend video game that the DM ran for a player's birthday, which we had to count because the DM put so much effort into it. He homebrewed completely new classes and created real depth to the world, all for that one game. We actually wanted to play more sessions, but he didn't think it would work as a long term thing.</p><p></p><p>Some were mini-campaigns intended to only run a few weeks.</p><p></p><p>Then there were the ones that lasted several months or even more than a year. (I'd love to do a long term game that spans years of real time, but we've never managed one of those. We're always too eager to try the next new idea we've come up with.)</p><p></p><p>What is a campaign? I think that even a one-shot can be a campaign, if it's grand enough in scope. I suppose that's my definition. A scenario that's grand in potential, whether it runs for one session or years.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6550042, member: 53980"] It's funny, last weekend I mentioned to my friends that I'd estimated we'd run about 90 campaigns over the 15 or so years we've been playing together. They didn't believe me, so we started compiling a list. The actual number came out to be 72 (although I'm certain there are several we're forgetting). A fair number of those campaigns crashed and burned within the first few sessions, whether due to a TPK, or loss of interest on the part of the DM or players. In one particular case (Bug World) we TPK'd three times in the first session. The DM took that as an omen. There was a one-shot, based on the Brutal Legend video game that the DM ran for a player's birthday, which we had to count because the DM put so much effort into it. He homebrewed completely new classes and created real depth to the world, all for that one game. We actually wanted to play more sessions, but he didn't think it would work as a long term thing. Some were mini-campaigns intended to only run a few weeks. Then there were the ones that lasted several months or even more than a year. (I'd love to do a long term game that spans years of real time, but we've never managed one of those. We're always too eager to try the next new idea we've come up with.) What is a campaign? I think that even a one-shot can be a campaign, if it's grand enough in scope. I suppose that's my definition. A scenario that's grand in potential, whether it runs for one session or years. [/QUOTE]
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