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What is a "Campaign" to you?
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<blockquote data-quote="aramis erak" data-source="post: 6551215" data-attributes="member: 6779310"><p>A series of interlinked scenarios, with at least some persistent effects across them.</p><p></p><p>This can be:</p><ul> <li data-xf-list-type="ul"> the effects of a given scenario affect the play of later scenarios</li> <li data-xf-list-type="ul">The characters from #1 play in #2, even tho' #2 plays the same no matter how (barring character death) #1 played out</li> <li data-xf-list-type="ul">The setting elements are shared and modified, but the adventures aren't and the characters may or may not be the same.</li> </ul><p></p><p>Then again, I was playing map-and-counter wargames well before playing D&D... so character continuity isn't nearly as important to me as it might be to some who lack that background.</p><p></p><p>A trek campaign I once ran had different players available weekly. And everyone had multiple PC's. But they were all on one ship, there was shared effect upon the ship, and while the adventures were self-contained, the effects upon the ship weren't... so there was persistent effect, even tho' character advancement was negligible.</p><p></p><p>Likewise, a party playing totally isolated adventures, but with the same characters growing across the span is still a campaign... a disjointed one, but a campaign none the less.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6551215, member: 6779310"] A series of interlinked scenarios, with at least some persistent effects across them. This can be: [list][*] the effects of a given scenario affect the play of later scenarios [*]The characters from #1 play in #2, even tho' #2 plays the same no matter how (barring character death) #1 played out [*]The setting elements are shared and modified, but the adventures aren't and the characters may or may not be the same. [/list] Then again, I was playing map-and-counter wargames well before playing D&D... so character continuity isn't nearly as important to me as it might be to some who lack that background. A trek campaign I once ran had different players available weekly. And everyone had multiple PC's. But they were all on one ship, there was shared effect upon the ship, and while the adventures were self-contained, the effects upon the ship weren't... so there was persistent effect, even tho' character advancement was negligible. Likewise, a party playing totally isolated adventures, but with the same characters growing across the span is still a campaign... a disjointed one, but a campaign none the less. [/QUOTE]
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What is a "Campaign" to you?
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