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What is a "Campaign" to you?
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<blockquote data-quote="Sword of Spirit" data-source="post: 6551772" data-attributes="member: 6677017"><p>Sounds like it's working out best for you that way.</p><p></p><p>My friend tends to DM like that. He comes up with a lot of ideas for characters and campaigns he wants to try. He'd actually like to have many of them go long-term, but you can't really do several ongoing long-term campaigns at once very well. So instead we do a mini-campaign (basically just an adventure) with a set of characters in a setting, and then we move on, with him assuring us that we might come back to those characters again later.</p><p></p><p>I think most of what he does could really be done as adventures within the same campaign, if the setting was broad enough. In D&D for example, if you include planar travel and/or spelljamming, you can pretty much plop your characters down into the middle of an entirely new world with whatever details you want and have them play through whatever adventures you want them to. When you're ready to move on, stick them into the next world or scenario you thought of. </p><p></p><p>So that's another element -- how broad is the scope of a campaign's setting? For me, bigger is better (which is why I like having the setting be "the multiverse").</p><p></p><p>For characters, that won't work so much unless you have a cast of short-term characters that you like to bring in and then forget about. Which actually could be kind of cool if you had them somehow relate to the main characters. For instance, perhaps your main characters passed through a city on some world or land where there is a lot of political corruption, and intelligent undead are secretly behind it. They only touch on the issue briefly, or just entirely bypass it, not even realizing what's going on, and just stop in the city overnight and continue their journey. Then, you bring in an entirely new set of characters and play an adventure or two with those characters that is all about that city and the undead corruption. When you are done with that you go back to the main characters.</p><p></p><p>And of course, in my case, I think that often times it is only the change of setting or theme that is the real draw rather than playing a new character, and the current characters will really work just fine if players aren't in the mindset that "new setting must equal new characters."</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6551772, member: 6677017"] Sounds like it's working out best for you that way. My friend tends to DM like that. He comes up with a lot of ideas for characters and campaigns he wants to try. He'd actually like to have many of them go long-term, but you can't really do several ongoing long-term campaigns at once very well. So instead we do a mini-campaign (basically just an adventure) with a set of characters in a setting, and then we move on, with him assuring us that we might come back to those characters again later. I think most of what he does could really be done as adventures within the same campaign, if the setting was broad enough. In D&D for example, if you include planar travel and/or spelljamming, you can pretty much plop your characters down into the middle of an entirely new world with whatever details you want and have them play through whatever adventures you want them to. When you're ready to move on, stick them into the next world or scenario you thought of. So that's another element -- how broad is the scope of a campaign's setting? For me, bigger is better (which is why I like having the setting be "the multiverse"). For characters, that won't work so much unless you have a cast of short-term characters that you like to bring in and then forget about. Which actually could be kind of cool if you had them somehow relate to the main characters. For instance, perhaps your main characters passed through a city on some world or land where there is a lot of political corruption, and intelligent undead are secretly behind it. They only touch on the issue briefly, or just entirely bypass it, not even realizing what's going on, and just stop in the city overnight and continue their journey. Then, you bring in an entirely new set of characters and play an adventure or two with those characters that is all about that city and the undead corruption. When you are done with that you go back to the main characters. And of course, in my case, I think that often times it is only the change of setting or theme that is the real draw rather than playing a new character, and the current characters will really work just fine if players aren't in the mindset that "new setting must equal new characters." [/QUOTE]
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What is a "Campaign" to you?
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