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<blockquote data-quote="howandwhy99" data-source="post: 5693960" data-attributes="member: 3192"><p>It has to do with what each player wants out of the game. Some want to play the game as a reality puzzle, others want to play the game as a theater performance. </p><p></p><p>Character portrayal is going on no matter what because players are dealing with a fictional environment. However, character portrayal is not always the reason why many players are playing.</p><p></p><p>Take videogames as an example. There are players who come to those games to use the avatar as a puppet to tell a story. They talk in character and typically only select RP worlds. But IME it is far more common for online games to be played to raise skills, collect resources, and increase overall power levels.</p><p></p><p>Treating a PC in an RPG as an avatar of one's self where certain physical acts aren't performed, but many mental acts are does not make one a bad roleplayer. It's simply approaching the game from another point of view, that of a puzzle solver.</p><p></p><p>Let me try another example. When you pull up a word processing program or Photoshop on a computer you are probably attempting to tell a story or create an artwork. But when you pull up Solitaire or play Chess against the computer do you treat them as a scribing tool to tell your story or an art palette to create your art? Or are you attempting to puzzle out what you perceive to reach an objective you've decided on?</p><p></p><p>Different games like different software programs can be designed to support different approaches and different kinds of fun. There is no right or better way here; it is simply different players with different preferences. And heck, no one's saying people can't or shouldn't take whatever approach they desire. So try different approaches and see what you want. Not every game is for every customer, but not every game is designed to support every style of play too.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5693960, member: 3192"] It has to do with what each player wants out of the game. Some want to play the game as a reality puzzle, others want to play the game as a theater performance. Character portrayal is going on no matter what because players are dealing with a fictional environment. However, character portrayal is not always the reason why many players are playing. Take videogames as an example. There are players who come to those games to use the avatar as a puppet to tell a story. They talk in character and typically only select RP worlds. But IME it is far more common for online games to be played to raise skills, collect resources, and increase overall power levels. Treating a PC in an RPG as an avatar of one's self where certain physical acts aren't performed, but many mental acts are does not make one a bad roleplayer. It's simply approaching the game from another point of view, that of a puzzle solver. Let me try another example. When you pull up a word processing program or Photoshop on a computer you are probably attempting to tell a story or create an artwork. But when you pull up Solitaire or play Chess against the computer do you treat them as a scribing tool to tell your story or an art palette to create your art? Or are you attempting to puzzle out what you perceive to reach an objective you've decided on? Different games like different software programs can be designed to support different approaches and different kinds of fun. There is no right or better way here; it is simply different players with different preferences. And heck, no one's saying people can't or shouldn't take whatever approach they desire. So try different approaches and see what you want. Not every game is for every customer, but not every game is designed to support every style of play too. [/QUOTE]
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