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What is a character to you?
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<blockquote data-quote="steenan" data-source="post: 5694235" data-attributes="member: 23240"><p>My relation to my character strongly depends on the game I play. I enjoy many different play styles, so the stance I use differs, too.</p><p></p><p>That being said, rarely if ever I "am my character" totally. Even when I play with deep immersion, there still is some awareness of OOG matters and it affects my choices (at least a little). And on the other end of this spectrum, I never play is completely disconnected way, treating my character as a pawn, with no personality and no consistency in their choices.</p><p></p><p>But between those points there is a lot of space. Sometimes, there is strong identification with the character in the sense that what matters to me is what they perceive, feel, choose, do. Sometimes, the character is a part of the story I tell, so my input on the context and results of actions matter as much as the actions themselves.</p><p></p><p>But the stance is not the only determining factor on what I expect from game mechanics. The general focus of the game is as important. </p><p></p><p>If I want to focus on exploration, that is what I spend my time and mental energy on. That is where my decisions are important. I want my input to be the crucial part in deciding what I find and what dangers I bring upon myself. There may be no rolls for this, or the rolls being only a small factor. On the other hand, in such a game combat situations may be resolved by a single roll, with no more tactics than "I try to kill it", "I run" or "I delay it until my friends open the door".</p><p></p><p>If the game focuses on something else entirely, then searching for things is a detail. I don't want to waste time on something that is not important; searching does not need my attention and my choices. I'll gladly delegate it to a roll, with no need of any special modifiers.</p><p></p><p>In general, trying to focus on everything is a bad idea. It takes a lot of time and is neither engaging nor interesting. In my gaming group, we decide what we are, at a given time, most interested in and choose an appropriate game for this. Such a game lets us focus our attention and choices on the important matters, while handling the rest quickly and with no hassle.</p></blockquote><p></p>
[QUOTE="steenan, post: 5694235, member: 23240"] My relation to my character strongly depends on the game I play. I enjoy many different play styles, so the stance I use differs, too. That being said, rarely if ever I "am my character" totally. Even when I play with deep immersion, there still is some awareness of OOG matters and it affects my choices (at least a little). And on the other end of this spectrum, I never play is completely disconnected way, treating my character as a pawn, with no personality and no consistency in their choices. But between those points there is a lot of space. Sometimes, there is strong identification with the character in the sense that what matters to me is what they perceive, feel, choose, do. Sometimes, the character is a part of the story I tell, so my input on the context and results of actions matter as much as the actions themselves. But the stance is not the only determining factor on what I expect from game mechanics. The general focus of the game is as important. If I want to focus on exploration, that is what I spend my time and mental energy on. That is where my decisions are important. I want my input to be the crucial part in deciding what I find and what dangers I bring upon myself. There may be no rolls for this, or the rolls being only a small factor. On the other hand, in such a game combat situations may be resolved by a single roll, with no more tactics than "I try to kill it", "I run" or "I delay it until my friends open the door". If the game focuses on something else entirely, then searching for things is a detail. I don't want to waste time on something that is not important; searching does not need my attention and my choices. I'll gladly delegate it to a roll, with no need of any special modifiers. In general, trying to focus on everything is a bad idea. It takes a lot of time and is neither engaging nor interesting. In my gaming group, we decide what we are, at a given time, most interested in and choose an appropriate game for this. Such a game lets us focus our attention and choices on the important matters, while handling the rest quickly and with no hassle. [/QUOTE]
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