Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
What is a cohort to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hackenslash" data-source="post: 1074103" data-attributes="member: 11770"><p><strong>Cohorts are a Blagg !!!</strong></p><p></p><p>Hello All,</p><p></p><p>I posted a similar thread to this a couple of months ago and I still feel the same way about Cohorts. They are a hinderance to a well balanced campaign, in my opinion and are really not required. In my experience with several gaming groups, the Leadership Feat that gives you a whole PC at only a level or two below yours is way too overpowered for a feat. It also tends to get abused as a Player will deliberately choose the opposite character type so that he/she gets the most benefit from the cohort and gets most of the lime light at the gaming table. For instance a spell caster choosing a figher as a cohort, so when the game shifts towards a more melee type encounter they end up getting as equally involved in that as the other player warrior types whilst still getting to fling spells in the background. OR. if the character has to spend a while in game researching spells at a Library or academy, and possbily maybe a bit of roleplaying getting said spells etc.. then they can still get involved, via their cohorts, in the other encounter for the melee types who don't have to research spells or whatever. Sorry, but any ability that takes the lime light away from legitimate PC's is unfair in my book. However if the cohort was more of a back bencher and was basically played like any other hireling or follower and was really a support agent that obeyed the PC controling it and did not have a say in party decisions then fair enough but I would feel more comfortable without another high level NPC in the group. I don't think I will be allowing the Leadership feat but I will let the characters attract followers based on their Charisma and Class Level. A bit like they did in 1st edition. I beleave that if you have a cohort, follower etc...then the PC should expect the cohort to risk life and limb for the character and should not have a free will during game time as it just puts too much control over what is essentially a Follower, otherwise how did this cohort come to be attracted to the PC in the first place. I am sorry if my views on Cohorts seem a little extreme but I have had very bad experiences with them and they have ended up disrupting games and causing arguements if they are given the same consideration as the Player characters. We had one instance for example where the Cohort voted opposite to the Player Character during a party vote, what a nightmare that was and it really slowed down the gaming session. If I do allow followers I will mostly control their actions as an NPC but during encounters and combat I will let the PC control them. Well that was my 2 cents. Cheers All <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hackenslash, post: 1074103, member: 11770"] [b]Cohorts are a Blagg !!![/b] Hello All, I posted a similar thread to this a couple of months ago and I still feel the same way about Cohorts. They are a hinderance to a well balanced campaign, in my opinion and are really not required. In my experience with several gaming groups, the Leadership Feat that gives you a whole PC at only a level or two below yours is way too overpowered for a feat. It also tends to get abused as a Player will deliberately choose the opposite character type so that he/she gets the most benefit from the cohort and gets most of the lime light at the gaming table. For instance a spell caster choosing a figher as a cohort, so when the game shifts towards a more melee type encounter they end up getting as equally involved in that as the other player warrior types whilst still getting to fling spells in the background. OR. if the character has to spend a while in game researching spells at a Library or academy, and possbily maybe a bit of roleplaying getting said spells etc.. then they can still get involved, via their cohorts, in the other encounter for the melee types who don't have to research spells or whatever. Sorry, but any ability that takes the lime light away from legitimate PC's is unfair in my book. However if the cohort was more of a back bencher and was basically played like any other hireling or follower and was really a support agent that obeyed the PC controling it and did not have a say in party decisions then fair enough but I would feel more comfortable without another high level NPC in the group. I don't think I will be allowing the Leadership feat but I will let the characters attract followers based on their Charisma and Class Level. A bit like they did in 1st edition. I beleave that if you have a cohort, follower etc...then the PC should expect the cohort to risk life and limb for the character and should not have a free will during game time as it just puts too much control over what is essentially a Follower, otherwise how did this cohort come to be attracted to the PC in the first place. I am sorry if my views on Cohorts seem a little extreme but I have had very bad experiences with them and they have ended up disrupting games and causing arguements if they are given the same consideration as the Player characters. We had one instance for example where the Cohort voted opposite to the Player Character during a party vote, what a nightmare that was and it really slowed down the gaming session. If I do allow followers I will mostly control their actions as an NPC but during encounters and combat I will let the PC control them. Well that was my 2 cents. Cheers All :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is a cohort to you?
Top