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What is a controller?
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<blockquote data-quote="Quickleaf" data-source="post: 4674127" data-attributes="member: 20323"><p>I've been wondering about a melee-based controller, and came up with a couple ideas of how it might be possible.</p><p></p><p><strong>Personal Defense</strong></p><p>Aura repelling/pushing/sliding weaker enemies (OA when moving adjacent to you)</p><p></p><p><strong>Hit Multiple Enemies at Once</strong></p><p>Area attacks ignore concealment</p><p></p><p><strong>Change Battlefield</strong></p><p>Create difficult terrain</p><p>Destroy existing terrain</p><p>Create hazard</p><p>Turn enemy’s superior cover into regular cover</p><p>Gain partial concealment from target (missed ranged attacks hit target)</p><p></p><p><strong>Restrict Enemies</strong></p><p>Do X this else Y</p><p>If you don’t do X then Y</p><p>Can’t gain line of effect/sight to allies</p><p>Target denied combat advantage against allies under condition X</p><p>Target denied ability to shift</p><p>Can’t use second wind</p><p>Target denied regeneration</p><p>Target’s forced movement provokes OA</p><p>Forced movement doesn’t require clear path – destroy object and push right on through?</p><p>Bull rush enemy into object for damage/knock prone</p><p>Interrupt to include enemy in attack</p><p>Strip temporary HP</p><p>Gain OA on reach attacks through your square/adjacent squares</p><p>Strip enemy’s morale/leadership bonus (mess with leader’s powers?)</p><p></p><p><strong>Special</strong></p><p>Can sustain power when you delay</p><p>Maintain grab when you are forced to move</p><p>Attacks missing you hit your grabbed victim</p><p>Don’t provide combat advantage when running</p><p>Use at-will power on OA</p><p>Temporarily gain threatening reach</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4674127, member: 20323"] I've been wondering about a melee-based controller, and came up with a couple ideas of how it might be possible. [B]Personal Defense[/B] Aura repelling/pushing/sliding weaker enemies (OA when moving adjacent to you) [B]Hit Multiple Enemies at Once[/B] Area attacks ignore concealment [B]Change Battlefield[/B] Create difficult terrain Destroy existing terrain Create hazard Turn enemy’s superior cover into regular cover Gain partial concealment from target (missed ranged attacks hit target) [B]Restrict Enemies[/B] Do X this else Y If you don’t do X then Y Can’t gain line of effect/sight to allies Target denied combat advantage against allies under condition X Target denied ability to shift Can’t use second wind Target denied regeneration Target’s forced movement provokes OA Forced movement doesn’t require clear path – destroy object and push right on through? Bull rush enemy into object for damage/knock prone Interrupt to include enemy in attack Strip temporary HP Gain OA on reach attacks through your square/adjacent squares Strip enemy’s morale/leadership bonus (mess with leader’s powers?) [B]Special[/B] Can sustain power when you delay Maintain grab when you are forced to move Attacks missing you hit your grabbed victim Don’t provide combat advantage when running Use at-will power on OA Temporarily gain threatening reach [/QUOTE]
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What is a controller?
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