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What is a D&D campaign to you?
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<blockquote data-quote="Sunseeker" data-source="post: 6094284"><p>I do not like sandbox games, at least sandbox games with no actors, or inactive actors.</p><p></p><p>I prefer open, but narrowing worlds. I figure, at any given level, there is a finite number of things within the world for those players to do. The higher the level they are, the more limited that list becomes. At lower levels, the players are mostly RE-acting to world events. Stopping bandits, slaying kobolds, finding lost treasure, etc... As the players increase in level, they are more and more the actors that others are reacting to. They are slaying great beasts that have terrorized kingdoms for centuries, they're building armies and kingdoms or working as the right hand of some god. </p><p></p><p>I like to create whole worlds that live and breathe so that if the players want to explore all it's nooks and crannies, it's there for them, but understandably the "Dread Marshes" may not contain much at any given time, while the "Lost Kingdom of Antioch" is likely to contain much more interesting stuff. The world is not created equal, and some parts are simple and boring while others are developed and interesting. I don't think I, as the DM, should be under the pressure to make every location the players want to visit equal.</p><p></p><p>As far as length, I personally could never play the same character for 20+ years. I'd be surprised if I could play the same character for more than two years. And even if I did, I'd worry that I'd be dreadfully attached to them and couldn't stand if they died. I also LOVE creating characters...but don't play in enough games to satisfy that creative drive, so having an assortment of characters and games is something I really enjoy. I don't think I'd want to play in, or run a game that goes beyond a few years in length, at least not with the same character. I've only ever created two characters I really love, and one of them is retired because the game died and my town is filled with jerks who won't run 4e, and the other died at like, 2nd level!</p><p></p><p>I prefer shorter, more focused games, both to play in and run. My character concepts come out much better in those situations, and I like that.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6094284"] I do not like sandbox games, at least sandbox games with no actors, or inactive actors. I prefer open, but narrowing worlds. I figure, at any given level, there is a finite number of things within the world for those players to do. The higher the level they are, the more limited that list becomes. At lower levels, the players are mostly RE-acting to world events. Stopping bandits, slaying kobolds, finding lost treasure, etc... As the players increase in level, they are more and more the actors that others are reacting to. They are slaying great beasts that have terrorized kingdoms for centuries, they're building armies and kingdoms or working as the right hand of some god. I like to create whole worlds that live and breathe so that if the players want to explore all it's nooks and crannies, it's there for them, but understandably the "Dread Marshes" may not contain much at any given time, while the "Lost Kingdom of Antioch" is likely to contain much more interesting stuff. The world is not created equal, and some parts are simple and boring while others are developed and interesting. I don't think I, as the DM, should be under the pressure to make every location the players want to visit equal. As far as length, I personally could never play the same character for 20+ years. I'd be surprised if I could play the same character for more than two years. And even if I did, I'd worry that I'd be dreadfully attached to them and couldn't stand if they died. I also LOVE creating characters...but don't play in enough games to satisfy that creative drive, so having an assortment of characters and games is something I really enjoy. I don't think I'd want to play in, or run a game that goes beyond a few years in length, at least not with the same character. I've only ever created two characters I really love, and one of them is retired because the game died and my town is filled with jerks who won't run 4e, and the other died at like, 2nd level! I prefer shorter, more focused games, both to play in and run. My character concepts come out much better in those situations, and I like that. [/QUOTE]
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