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General Tabletop Discussion
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What is a Default Setting and Does D&D Need One?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9150465" data-attributes="member: 7023840"><p>In my opinion, you need to have a default setting in order to have some amount of lore in the core books.</p><p></p><p>But the default setting should be as small and unobtrusive as possible.</p><p></p><p>I would look at how Greyhawk was kinda sorta the "default setting" in 1e as a good example of how to do this. If you look at the core three books (PHB, DMG, MM), you can see tantalizing hints of a setting ... little bits to set your imagination on fire and provide you with hooks to use in your own campaign. While there are other examples of this, it's easiest to see in the Artifacts & Relics section. What happened with Vecna and Kas? Who was Lum? What was the deal with Queen Ehlissa ... <em>seventeen centuries ago</em>? Is the Ring of Gaxx really of alien origin, and if so, what does that mean?</p><p></p><p>All of this is easily changed, ignored, and, for that matter, almost all campaign-agnostic if you want to use it. It provides some depth and flavor, without putting you in a straightjacket.</p><p></p><p>So the answer, for me, is you want it sprinkled very lightly- enough to provide a little flavor to otherwise barren rules, but not so much that it makes people feel that it is required. It's like a Chef deciding to add some spice to the dish- a little brings out the flavor, too much overpowers the dish.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9150465, member: 7023840"] In my opinion, you need to have a default setting in order to have some amount of lore in the core books. But the default setting should be as small and unobtrusive as possible. I would look at how Greyhawk was kinda sorta the "default setting" in 1e as a good example of how to do this. If you look at the core three books (PHB, DMG, MM), you can see tantalizing hints of a setting ... little bits to set your imagination on fire and provide you with hooks to use in your own campaign. While there are other examples of this, it's easiest to see in the Artifacts & Relics section. What happened with Vecna and Kas? Who was Lum? What was the deal with Queen Ehlissa ... [I]seventeen centuries ago[/I]? Is the Ring of Gaxx really of alien origin, and if so, what does that mean? All of this is easily changed, ignored, and, for that matter, almost all campaign-agnostic if you want to use it. It provides some depth and flavor, without putting you in a straightjacket. So the answer, for me, is you want it sprinkled very lightly- enough to provide a little flavor to otherwise barren rules, but not so much that it makes people feel that it is required. It's like a Chef deciding to add some spice to the dish- a little brings out the flavor, too much overpowers the dish. [/QUOTE]
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What is a Default Setting and Does D&D Need One?
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