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General Tabletop Discussion
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What is a Default Setting and Does D&D Need One?
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<blockquote data-quote="payn" data-source="post: 9150485" data-attributes="member: 90374"><p>As a fan of published settings and adventures, I like a default setting. D&D is a bit odd in that it has many settings, and the default has changed over the years. Pathfinders Golarion, for example, is a default used to great effect. You can tell a myriad of stories without having to publish a plethora of different settings and books. Of course, Paizo has the benefit of leading from the ground that D&D trailblazed. Some folks do not like peanut butter in their chocolate , so the multiple setting approach is preferred for them. </p><p></p><p>I think having a default is a way of introducing new folks into the concept of setting in an RPG. Many folks complain that DMG does an inadequate job of preparing new GMs, I think worldbuilding is one of them. I'm not sure game mechanics, social contracts, and campaign building are all best suited for a single source. I believe a default will give some common ground for new players and GMs to learn and grow. </p><p></p><p></p><p>Yeap, gotta second this. Paizo did it right again. For the sake of homebrewers who wont care about settings at all, you want an easily scrubbed default.</p></blockquote><p></p>
[QUOTE="payn, post: 9150485, member: 90374"] As a fan of published settings and adventures, I like a default setting. D&D is a bit odd in that it has many settings, and the default has changed over the years. Pathfinders Golarion, for example, is a default used to great effect. You can tell a myriad of stories without having to publish a plethora of different settings and books. Of course, Paizo has the benefit of leading from the ground that D&D trailblazed. Some folks do not like peanut butter in their chocolate , so the multiple setting approach is preferred for them. I think having a default is a way of introducing new folks into the concept of setting in an RPG. Many folks complain that DMG does an inadequate job of preparing new GMs, I think worldbuilding is one of them. I'm not sure game mechanics, social contracts, and campaign building are all best suited for a single source. I believe a default will give some common ground for new players and GMs to learn and grow. Yeap, gotta second this. Paizo did it right again. For the sake of homebrewers who wont care about settings at all, you want an easily scrubbed default. [/QUOTE]
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What is a Default Setting and Does D&D Need One?
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