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General Tabletop Discussion
*Dungeons & Dragons
What is a Default Setting and Does D&D Need One?
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<blockquote data-quote="Li Shenron" data-source="post: 9150500" data-attributes="member: 1465"><p>I would say that in my opinion most gamers (at least when they start playing a new RPG) they will look at the both monsters and character options and assume all of the exists somewhere in the game, hence a sort-of implied setting. Spells and magic items do the same on a smaller scale, for instance when implying the existence of transitive planes. Older gamer like me who see even the core ruleset as a toolbox, don't assume the existence of anything at all just on the basis that it is printed in the book. Even if implied, I would not call it a default.</p><p></p><p>The core books of some edition do have an explicit "default" setting like Greyhawk was for 3ed. This was however only really visible in the presence of a deities list, because the 3e rules restricted the choice of Cleric domains depending of their specific deity, so according to the rules you kind of had to pick one, and a list was necessary in the PHB. I don't remember 3e core books to have anything else Greyhawk specific, no information about world features for example. 5e doesn't even need that because of more relaxed domains rules (they are merely "suggested" for each deity) and the PHB appendixes show many deities lists, not just one.</p><p></p><p>However the next PHB appendix also shows the great wheel, which is a bit setting-specific, although shared by more than one setting. 5e tries to both have and not have a default settings, by saying that "the multiverse" is the default, but said multiverse is pretty much open to anything you might want to add. A little bit like "obligatory freedom" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>As I said, being an old gamer by now, I don't think it's needed, not even beginners need a default or example setting in core, but also I don't care if they do.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9150500, member: 1465"] I would say that in my opinion most gamers (at least when they start playing a new RPG) they will look at the both monsters and character options and assume all of the exists somewhere in the game, hence a sort-of implied setting. Spells and magic items do the same on a smaller scale, for instance when implying the existence of transitive planes. Older gamer like me who see even the core ruleset as a toolbox, don't assume the existence of anything at all just on the basis that it is printed in the book. Even if implied, I would not call it a default. The core books of some edition do have an explicit "default" setting like Greyhawk was for 3ed. This was however only really visible in the presence of a deities list, because the 3e rules restricted the choice of Cleric domains depending of their specific deity, so according to the rules you kind of had to pick one, and a list was necessary in the PHB. I don't remember 3e core books to have anything else Greyhawk specific, no information about world features for example. 5e doesn't even need that because of more relaxed domains rules (they are merely "suggested" for each deity) and the PHB appendixes show many deities lists, not just one. However the next PHB appendix also shows the great wheel, which is a bit setting-specific, although shared by more than one setting. 5e tries to both have and not have a default settings, by saying that "the multiverse" is the default, but said multiverse is pretty much open to anything you might want to add. A little bit like "obligatory freedom" :) As I said, being an old gamer by now, I don't think it's needed, not even beginners need a default or example setting in core, but also I don't care if they do. [/QUOTE]
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