Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is a Dex save doing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 6931958" data-attributes="member: 53980"><p>I've considered something like this myself in the past, but abandoned the idea because it adds an unnecessary level of complexity and, more importantly, can produce more nonsensical results than the system in place.</p><p></p><p>For example, let's say that a character with an excellent Dex save takes the Dash action and moves their full movement (they cannot move another foot under their own power). Then a fireball goes off so he rolls a Dex save of 20+ and moves another 20 feet (escaping the fireball). Now another fireball goes off and he rolls another 20+ Dex save and moves another 20 feet. He's now moved considerably more than he ought to have been able to. Fireball becomes a poor man's mass Expeditious Retreat. As long as they have hp and you have Dex save spells, you can make your targets move.</p><p></p><p>Now sure, you could make that Dexterity save a reaction, limiting it to once per turn, but now you've changed the dynamic completely. Already taken an opportunity attack this round? Sorry, you auto-fail that Dex save. Already tried to save against one fireball this round? Sorry, that second fireball is going to deep fry you. A group of Flame Skulls becomes even deadlier than they currently are. Meteor Swarm becomes basically an auto-fail (four 40' radius spheres) due to its size. This means that Dex-based AoEs receive a significant boost, which ought to be factored in by reducing the damage of all Dex-based AoEs. </p><p></p><p>It also begs the question of why a character can move when targeted by Lightning Bolt or Fireball, but not Shatter or Cone of Cold (because the latter two are Con saves). So you'll probably want to change those too, as well as a lot of other spells and abilities that fall into the same category.</p><p></p><p>I devised a simpler method that I prefer to the aforementioned one, although I've never tried it because I still feel the added complexity might outweigh the benefits. If you are adjacent to the center/origin-point of the AoE, you have disadvantage on your save. If you are adjacent to the end/edge of the AoE, you have advantage on the save. Relatively simple, but given the amount of time it typically takes at my table to adjudicate AoEs (rolling multiple saves, tracking who made it and who didn't, applying full and half damage to the relevant parties) any added complexity is a hard sell for me.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6931958, member: 53980"] I've considered something like this myself in the past, but abandoned the idea because it adds an unnecessary level of complexity and, more importantly, can produce more nonsensical results than the system in place. For example, let's say that a character with an excellent Dex save takes the Dash action and moves their full movement (they cannot move another foot under their own power). Then a fireball goes off so he rolls a Dex save of 20+ and moves another 20 feet (escaping the fireball). Now another fireball goes off and he rolls another 20+ Dex save and moves another 20 feet. He's now moved considerably more than he ought to have been able to. Fireball becomes a poor man's mass Expeditious Retreat. As long as they have hp and you have Dex save spells, you can make your targets move. Now sure, you could make that Dexterity save a reaction, limiting it to once per turn, but now you've changed the dynamic completely. Already taken an opportunity attack this round? Sorry, you auto-fail that Dex save. Already tried to save against one fireball this round? Sorry, that second fireball is going to deep fry you. A group of Flame Skulls becomes even deadlier than they currently are. Meteor Swarm becomes basically an auto-fail (four 40' radius spheres) due to its size. This means that Dex-based AoEs receive a significant boost, which ought to be factored in by reducing the damage of all Dex-based AoEs. It also begs the question of why a character can move when targeted by Lightning Bolt or Fireball, but not Shatter or Cone of Cold (because the latter two are Con saves). So you'll probably want to change those too, as well as a lot of other spells and abilities that fall into the same category. I devised a simpler method that I prefer to the aforementioned one, although I've never tried it because I still feel the added complexity might outweigh the benefits. If you are adjacent to the center/origin-point of the AoE, you have disadvantage on your save. If you are adjacent to the end/edge of the AoE, you have advantage on the save. Relatively simple, but given the amount of time it typically takes at my table to adjudicate AoEs (rolling multiple saves, tracking who made it and who didn't, applying full and half damage to the relevant parties) any added complexity is a hard sell for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is a Dex save doing?
Top