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What is a 'God' in D&D?
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<blockquote data-quote="Whisper72" data-source="post: 4497966" data-attributes="member: 17339"><p>Can't say what is or isn't canon, as indeed this depends upon the specifics of the gameworld. I can give an example of how I usually deal with this in my own worlds.</p><p></p><p>I generally have several 'tiers' or 'types' of gods:</p><p></p><p>- Creator God(s): often only one or two (male/female), kinda like AO. Usually the PC's / general population is not even aware of these entities' existence and they do not interfere in the world much/at all. If they interfere it is at the level of 'chastising' Elder or Greater gods.</p><p></p><p>- Elder Gods: sorta the original children of the creator Gods or Gods whose power comes from their heritage or themselves. Often 'paragon / elite' types of the 'first races', responsible for their creation (Tiamat, Corellon, Moradin etc.) or linked to the primal elements of the cosmology (water, fire, earth, air, time, space, spirit etc.). Generally interfere little to none in the world, most people are not really aware of these beings although they may be part of ancient legends and myths. Generally not worshipped in temples etc.</p><p></p><p>- Greater or True Gods: gods who have real and impactful portfolio's claimed of a high aggregational level (think 'death', 'love', 'war', 'magic' etc.). Generally their portfolio is such that their power is not dependent upon worship, they feed off the emotion or actions themselves. I.e. a god of death is fed by each death, regardless who perpetrates it. Usually have temples and vast priesthoods and are meddlers 'at arm's length' using their worshippers as tools.</p><p></p><p>- Lesser Gods / Ascendants: gods with limited or without portfolio's, generally once mortals who have claimed godhood through amassing vast power and/or worshippers and undergoing certain rituals / adoption by Elder or True Gods etc. These beings sometimes interfere 'in person' either truly or through Avatars. For this level think of the god of thieves (who could be an insanely powerful and canny thief of the past who ascended), the 'first mage' who 'invented' magic as usuable by mortals etc.</p><p></p><p>- Heroes (with capital H): beings of vast power, on the edge of ascendancy, who are movers and shaker of the world. The PC's will become part of this group near the end of their careers.</p><p></p><p>Hope this helps some to form your own ideas.</p></blockquote><p></p>
[QUOTE="Whisper72, post: 4497966, member: 17339"] Can't say what is or isn't canon, as indeed this depends upon the specifics of the gameworld. I can give an example of how I usually deal with this in my own worlds. I generally have several 'tiers' or 'types' of gods: - Creator God(s): often only one or two (male/female), kinda like AO. Usually the PC's / general population is not even aware of these entities' existence and they do not interfere in the world much/at all. If they interfere it is at the level of 'chastising' Elder or Greater gods. - Elder Gods: sorta the original children of the creator Gods or Gods whose power comes from their heritage or themselves. Often 'paragon / elite' types of the 'first races', responsible for their creation (Tiamat, Corellon, Moradin etc.) or linked to the primal elements of the cosmology (water, fire, earth, air, time, space, spirit etc.). Generally interfere little to none in the world, most people are not really aware of these beings although they may be part of ancient legends and myths. Generally not worshipped in temples etc. - Greater or True Gods: gods who have real and impactful portfolio's claimed of a high aggregational level (think 'death', 'love', 'war', 'magic' etc.). Generally their portfolio is such that their power is not dependent upon worship, they feed off the emotion or actions themselves. I.e. a god of death is fed by each death, regardless who perpetrates it. Usually have temples and vast priesthoods and are meddlers 'at arm's length' using their worshippers as tools. - Lesser Gods / Ascendants: gods with limited or without portfolio's, generally once mortals who have claimed godhood through amassing vast power and/or worshippers and undergoing certain rituals / adoption by Elder or True Gods etc. These beings sometimes interfere 'in person' either truly or through Avatars. For this level think of the god of thieves (who could be an insanely powerful and canny thief of the past who ascended), the 'first mage' who 'invented' magic as usuable by mortals etc. - Heroes (with capital H): beings of vast power, on the edge of ascendancy, who are movers and shaker of the world. The PC's will become part of this group near the end of their careers. Hope this helps some to form your own ideas. [/QUOTE]
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