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What is a 'God' in D&D?
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 4498610" data-attributes="member: 39867"><p>Aside from the metaphysical ramifications, just about anyone ~10th-15th level in D&D can call them self a god and 99% of the populace cannot disprove it.</p><p>1. They can fight dozens or hundreds of opponents (depending on edition) without effort. Commoners and peasants; Heck, even some kings have 0 chance of defeating the character in combat.</p><p>2. If they cast spells, they have any capability they could ever need. Attempts to imprison, outsmart, or overpower the character are not likely to succeed.</p><p>3. At this point anything that could challenge them need come from either:</p><p> A. The Underdark</p><p> B. The Planes</p><p> C. The Plot</p><p></p><p>Truly 'Divine' Gods would exhibit the same qualities. The only real difference is that Divine Gods 'typically' are:</p><p>1. Older - Some are world-builders or Overgods, some are just plain ancient. 'Mortal' Hero-Gods typically die (Either of Old Age or in Battle) and can be forgotten. When a True God dies, its some huge thing. (usually)</p><p>2. More Powerful - Many gods can just 'do' things. Blasphemous King giving you flack? Drop a Mountain on his castle. A Big One. Like, Everest-Size. In the Middle of the Night. Without Warning.</p><p>3. Grant Spells - 'Real' Gods grant spells to mortals for whatever reasons. What allows them to do this is really known only to them.</p><p>4. Unknowable - Frequently, True Gods have motives and personalities that are Alien to Mortals. A Goodly god, lets say of Strength and Protection, while extremely powerful, could easily crush every goblin tribe there ever was in the blink of an eye. Why doesn't he/she? Divine Law? Plans within plans? Doesn't care?</p><p></p><p>But your results may vary.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 4498610, member: 39867"] Aside from the metaphysical ramifications, just about anyone ~10th-15th level in D&D can call them self a god and 99% of the populace cannot disprove it. 1. They can fight dozens or hundreds of opponents (depending on edition) without effort. Commoners and peasants; Heck, even some kings have 0 chance of defeating the character in combat. 2. If they cast spells, they have any capability they could ever need. Attempts to imprison, outsmart, or overpower the character are not likely to succeed. 3. At this point anything that could challenge them need come from either: A. The Underdark B. The Planes C. The Plot Truly 'Divine' Gods would exhibit the same qualities. The only real difference is that Divine Gods 'typically' are: 1. Older - Some are world-builders or Overgods, some are just plain ancient. 'Mortal' Hero-Gods typically die (Either of Old Age or in Battle) and can be forgotten. When a True God dies, its some huge thing. (usually) 2. More Powerful - Many gods can just 'do' things. Blasphemous King giving you flack? Drop a Mountain on his castle. A Big One. Like, Everest-Size. In the Middle of the Night. Without Warning. 3. Grant Spells - 'Real' Gods grant spells to mortals for whatever reasons. What allows them to do this is really known only to them. 4. Unknowable - Frequently, True Gods have motives and personalities that are Alien to Mortals. A Goodly god, lets say of Strength and Protection, while extremely powerful, could easily crush every goblin tribe there ever was in the blink of an eye. Why doesn't he/she? Divine Law? Plans within plans? Doesn't care? But your results may vary. [/QUOTE]
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