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What is a 'God' in D&D?
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<blockquote data-quote="Fallen Seraph" data-source="post: 4499367" data-attributes="member: 57894"><p>It varies radically for me, what Gods are like in my settings, over the years (so not just 4e):</p><p></p><p><strong>-God-Machine:</strong> It is literally a metaphysical computation machine that controls the reality and physics of a Artificial World.</p><p></p><p><strong>-Loa: </strong>The closest thing to Gods, are essentially the spirits/saints of Voodoo culture, but somewhat reflavoured for the setting.</p><p></p><p><strong>-Spirits of The Land:</strong> These are your quintessential "living gods" they roam the world in human or animal form and are tied to a specific place in the world. They are quite strong and powerful, but they can be killed like any mortal.</p><p></p><p><strong>-Average Joe: </strong>This is for those planescaping style campaigns. A god is essentially a say level 25 NPC. He is simply the one who most likely unfortunate for him has to deal with all these people wanting to have something to worship and filling his head with their toughts. It was quite common seeing a god drinking himself into a coma to get away from it all in my setting.</p><p><strong></strong></p><p><strong>-Dead/Non-Existent:</strong> They have all died off, or never existed to begin with.</p><p></p><p>There are more but that is what pops into my head. I almost never have ordinary D&D-generic gods.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4499367, member: 57894"] It varies radically for me, what Gods are like in my settings, over the years (so not just 4e): [B]-God-Machine:[/B] It is literally a metaphysical computation machine that controls the reality and physics of a Artificial World. [B]-Loa: [/B]The closest thing to Gods, are essentially the spirits/saints of Voodoo culture, but somewhat reflavoured for the setting. [B]-Spirits of The Land:[/B] These are your quintessential "living gods" they roam the world in human or animal form and are tied to a specific place in the world. They are quite strong and powerful, but they can be killed like any mortal. [B]-Average Joe: [/B]This is for those planescaping style campaigns. A god is essentially a say level 25 NPC. He is simply the one who most likely unfortunate for him has to deal with all these people wanting to have something to worship and filling his head with their toughts. It was quite common seeing a god drinking himself into a coma to get away from it all in my setting. [B] -Dead/Non-Existent:[/B] They have all died off, or never existed to begin with. There are more but that is what pops into my head. I almost never have ordinary D&D-generic gods. [/QUOTE]
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