Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What is a 'God' in D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FalcWP" data-source="post: 4499380" data-attributes="member: 16858"><p>Obviously, it depends quite a bit on the sort of flavor you want for your game.</p><p></p><p>I personally like Eberron's take on it - some gods may be nothing more than concepts that people believe in, and get power through their belief, while other gods are real, physical entities. </p><p></p><p>That said, I'm developing a world for my next campaign where the gods were actual, ancient beings who fought and died over the world long, long, long ago. Emphasis on 'died' - most of the gods were slain, or grievously wounded and forced to retreat. They blood became part of the world - it seeped into the ground, mixed in the water, and became part of the air, and through that, mortal races were able to draw on magic. Some take this as a gift - the gods made great sacrifices so that mortals could harness magic - and worship them for it. Others merely want to grab as much power as possible, with no cares for where it came from. </p><p></p><p>To make things more interesting:</p><p></p><p>1) There's a finite amount of magic. This actually lets me put a sliding bar on the level of the game - earlier in history there are greater heroes because using magic is as easy as breathing. Later heroes can't come close to what the great heroes of legend could do, because there simply isn't enough magic left in the world. So if I want high fantasy, high level games, I go earlier; grittier, low level games, later.</p><p></p><p>2) Drawing magic from different sources can have different effects. Still not 100% on how this will work (its a work in progress), but its easiest for someone to draw on magic granted by their creator god/parthenon (IE: Elves can draw on Corellon, Dwarves on Moradin, and so forth). If you draw on whatever source is handy, it may work, but there may be consequences (more likely to be story-based than rules and backfires). Which discourages an elf from trying to draw on Gruumsh. Rules-wise, this may allow studying of different gods/power sources (hey, atheist adventurers need magic, too), opening up new feats and rituals.</p><p></p><p>3) Remember how I said 'most' gods were slain? That means there are some who weren't. And there is all manner of debate as to if they're still around, who they are, and what to do with them. Members of different, even warring groups, may want to kill or save a god, for various reasons. You could have elves and orcs working together to save Gruumsh - the elves don't want the orcs to gain more magical power, the orcs want their god to be one of the last ones standing. And of course, they could be opposed by elves and orcs who are trying to *kill* Gruumsh.</p><p></p><p>Just something I'm toying with.</p></blockquote><p></p>
[QUOTE="FalcWP, post: 4499380, member: 16858"] Obviously, it depends quite a bit on the sort of flavor you want for your game. I personally like Eberron's take on it - some gods may be nothing more than concepts that people believe in, and get power through their belief, while other gods are real, physical entities. That said, I'm developing a world for my next campaign where the gods were actual, ancient beings who fought and died over the world long, long, long ago. Emphasis on 'died' - most of the gods were slain, or grievously wounded and forced to retreat. They blood became part of the world - it seeped into the ground, mixed in the water, and became part of the air, and through that, mortal races were able to draw on magic. Some take this as a gift - the gods made great sacrifices so that mortals could harness magic - and worship them for it. Others merely want to grab as much power as possible, with no cares for where it came from. To make things more interesting: 1) There's a finite amount of magic. This actually lets me put a sliding bar on the level of the game - earlier in history there are greater heroes because using magic is as easy as breathing. Later heroes can't come close to what the great heroes of legend could do, because there simply isn't enough magic left in the world. So if I want high fantasy, high level games, I go earlier; grittier, low level games, later. 2) Drawing magic from different sources can have different effects. Still not 100% on how this will work (its a work in progress), but its easiest for someone to draw on magic granted by their creator god/parthenon (IE: Elves can draw on Corellon, Dwarves on Moradin, and so forth). If you draw on whatever source is handy, it may work, but there may be consequences (more likely to be story-based than rules and backfires). Which discourages an elf from trying to draw on Gruumsh. Rules-wise, this may allow studying of different gods/power sources (hey, atheist adventurers need magic, too), opening up new feats and rituals. 3) Remember how I said 'most' gods were slain? That means there are some who weren't. And there is all manner of debate as to if they're still around, who they are, and what to do with them. Members of different, even warring groups, may want to kill or save a god, for various reasons. You could have elves and orcs working together to save Gruumsh - the elves don't want the orcs to gain more magical power, the orcs want their god to be one of the last ones standing. And of course, they could be opposed by elves and orcs who are trying to *kill* Gruumsh. Just something I'm toying with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is a 'God' in D&D?
Top