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What is a GOOD rules light system?
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<blockquote data-quote="Rothe" data-source="post: 2917887" data-attributes="member: 39813"><p>WOW! Checked it out. Am I the only one to think that LA bears many striking similarities to The Fantasy Trip? Three base stats named different, but that can correlate to Strength (Body), Dexterity (Speed) and Intelligence (Mind) but on a % scale instead of 3D6? Armor reduces damage and a "spell point" system? Also skill bundles that look more like the TFT skill approach as opposed to a Traveller or BRP skill approach, especially with how they interact with abilities. When did Mr. Gygax change his mind? IIRC he once unleased scorn upon spell point systems, skills, and armor reducing damage. I'd be interested in reading about his reasoning and the evolution of his ideas on game mechanics from class, armor class, fire-and-forget spells to LA abilitiy based chances of success, skill bundles, armor reducing damage, and spell points.</p><p></p><p>LA has also seems to have many different names for what have become rather standard game concepts, Merits instead of Experience Points for example. The shear number of different namings makes me think there was some motivation based on copyright, trademark and product identity concerns, or maybe it was something contractual.</p><p></p><p>Sorry to go OT here, just amazed to see so many fundamental rethinkings and resurrections of previous game mechanical concepts from decades ago in a modern product. Of course I could be completely mis-reading the quick start mechanics.</p></blockquote><p></p>
[QUOTE="Rothe, post: 2917887, member: 39813"] WOW! Checked it out. Am I the only one to think that LA bears many striking similarities to The Fantasy Trip? Three base stats named different, but that can correlate to Strength (Body), Dexterity (Speed) and Intelligence (Mind) but on a % scale instead of 3D6? Armor reduces damage and a "spell point" system? Also skill bundles that look more like the TFT skill approach as opposed to a Traveller or BRP skill approach, especially with how they interact with abilities. When did Mr. Gygax change his mind? IIRC he once unleased scorn upon spell point systems, skills, and armor reducing damage. I'd be interested in reading about his reasoning and the evolution of his ideas on game mechanics from class, armor class, fire-and-forget spells to LA abilitiy based chances of success, skill bundles, armor reducing damage, and spell points. LA has also seems to have many different names for what have become rather standard game concepts, Merits instead of Experience Points for example. The shear number of different namings makes me think there was some motivation based on copyright, trademark and product identity concerns, or maybe it was something contractual. Sorry to go OT here, just amazed to see so many fundamental rethinkings and resurrections of previous game mechanical concepts from decades ago in a modern product. Of course I could be completely mis-reading the quick start mechanics. [/QUOTE]
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