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What is a GOOD rules light system?
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<blockquote data-quote="GrumpyOldMan" data-source="post: 2918869" data-attributes="member: 16469"><p>I'm not just a self proclaimed grumpy old man. My kids (eldest 18) will attest to this.</p><p></p><p>This first is no doubt a petty rant but:</p><p></p><p>The game places me in a bad mood before I start reading it, because of it's name. The word is leGendary. This may be supposed to be witty or clever, or cool, but to me it's just plain daft! When I find that PC's are Avatars; damage is hurt; and magic or power points become Activation Energy Points (or AEP's): I begin to think that the author is using obscure names and acronyms to confuse me, and he's succeeding! </p><p></p><p>I could get over the names (I play a game where I'm constantly refering to ML's EML's and SB's) if I could understand the system and thought that it was any good.</p><p></p><p>On to more serious matters.</p><p></p><p>Here are a few of my questions.</p><p>Health is the highest of the three Base Ratings... Health is the highest ranging from 40 to upwards of 100.</p><p>Then comes Precision</p><p>Speed is the lowest, ranging from 6-14</p><p></p><p>Is there a limit to health? Does upwards of 100 stop at 101, 200, 1000? anywhere? I assume that higher is better, though this is not explicitly stated. And what, exactly is the range for Precision?</p><p>I don’t really need to know, because character generation is not explained at all, but it would be nice to have some idea what a ‘normal’ or baseline character Stats (oops, sorry, Base Ratings) are.</p><p></p><p>A quick look at the magic system leaves me confused</p><p></p><p></p><p></p><p>We’ll leave aside the fact that Using Extraordinary Abilities and Powers is actually on page 4!</p><p></p><p>My interpretation of this is:</p><p>AEP’s are the amount of magical energy a character has. (Perhaps Magical Energy would be a better term to use than AEP’s). They are used by characters to cast magical conjurations (which I assume are spells), powers (I don’t know what ‘powers’ are) and rites (presumably clerical or religious invocations). The word ‘rites’ is a very good one (provided that they are clerical or religious invocations) it is simple and obvious. </p><p></p><p>All three separate forms of ‘magic’ – magical conjurations, powers and rites are collectively called Powers. That capital ‘P’ could be important, if I could figure out what powers (lowercase p) are, maybe I could figure out how they differ from Powers.</p><p></p><p></p><p></p><p>Okay, I seem to be right about Powers. They cost magic points to cast, a straightforward idea used by Runequest since about 1977, I know that and can cope with it. Now, I think that I’ve got Powers (but not powers) sorted. But wait, what’s this? Activations! What are Activations? I can’t find an explanation.</p><p>I know that magic points are called Activation Energy Points. Perhaps they can they be used for something other than casting spells? Perhaps I can use them to augment Abilities. Can I? I don’t know!</p><p></p><p>I am fighting with poor prose, poor explanations, complicated abbreviations, and no examples. Is it worth me continuing?</p><p></p><p>No, I’ve got better things to do with my time.</p><p></p><p>I realise I’ve been (mostly) negative here, but if you’re trying to sell a game on the back of quickstart rules, they need to be easily understood and well laid out. These. I’m afraid aren’t</p><p></p><p>Check out the Savage Worlds quickstart rules for a few ideas. Snappy, fun, easy to read and easy to understand. Heck, I even went out and bought the game on the back of them. Now, I realise I don’t particularly like the game, but the quickstart rules got peginc. a sale. Yours can’t even get me to play the attached scenario. </p><p></p><p>I realise I’ve been (mostly) negative here, but if you’re trying to sell a game on the back of quickstart rules, they need to be easily understood and well laid out. These. I’m afraid aren’t.</p></blockquote><p></p>
[QUOTE="GrumpyOldMan, post: 2918869, member: 16469"] I'm not just a self proclaimed grumpy old man. My kids (eldest 18) will attest to this. This first is no doubt a petty rant but: The game places me in a bad mood before I start reading it, because of it's name. The word is leGendary. This may be supposed to be witty or clever, or cool, but to me it's just plain daft! When I find that PC's are Avatars; damage is hurt; and magic or power points become Activation Energy Points (or AEP's): I begin to think that the author is using obscure names and acronyms to confuse me, and he's succeeding! I could get over the names (I play a game where I'm constantly refering to ML's EML's and SB's) if I could understand the system and thought that it was any good. On to more serious matters. Here are a few of my questions. Health is the highest of the three Base Ratings... Health is the highest ranging from 40 to upwards of 100. Then comes Precision Speed is the lowest, ranging from 6-14 Is there a limit to health? Does upwards of 100 stop at 101, 200, 1000? anywhere? I assume that higher is better, though this is not explicitly stated. And what, exactly is the range for Precision? I don’t really need to know, because character generation is not explained at all, but it would be nice to have some idea what a ‘normal’ or baseline character Stats (oops, sorry, Base Ratings) are. A quick look at the magic system leaves me confused We’ll leave aside the fact that Using Extraordinary Abilities and Powers is actually on page 4! My interpretation of this is: AEP’s are the amount of magical energy a character has. (Perhaps Magical Energy would be a better term to use than AEP’s). They are used by characters to cast magical conjurations (which I assume are spells), powers (I don’t know what ‘powers’ are) and rites (presumably clerical or religious invocations). The word ‘rites’ is a very good one (provided that they are clerical or religious invocations) it is simple and obvious. All three separate forms of ‘magic’ – magical conjurations, powers and rites are collectively called Powers. That capital ‘P’ could be important, if I could figure out what powers (lowercase p) are, maybe I could figure out how they differ from Powers. Okay, I seem to be right about Powers. They cost magic points to cast, a straightforward idea used by Runequest since about 1977, I know that and can cope with it. Now, I think that I’ve got Powers (but not powers) sorted. But wait, what’s this? Activations! What are Activations? I can’t find an explanation. I know that magic points are called Activation Energy Points. Perhaps they can they be used for something other than casting spells? Perhaps I can use them to augment Abilities. Can I? I don’t know! I am fighting with poor prose, poor explanations, complicated abbreviations, and no examples. Is it worth me continuing? No, I’ve got better things to do with my time. I realise I’ve been (mostly) negative here, but if you’re trying to sell a game on the back of quickstart rules, they need to be easily understood and well laid out. These. I’m afraid aren’t Check out the Savage Worlds quickstart rules for a few ideas. Snappy, fun, easy to read and easy to understand. Heck, I even went out and bought the game on the back of them. Now, I realise I don’t particularly like the game, but the quickstart rules got peginc. a sale. Yours can’t even get me to play the attached scenario. I realise I’ve been (mostly) negative here, but if you’re trying to sell a game on the back of quickstart rules, they need to be easily understood and well laid out. These. I’m afraid aren’t. [/QUOTE]
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