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What is a GOOD rules light system?
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<blockquote data-quote="Philotomy Jurament" data-source="post: 2919584" data-attributes="member: 20854"><p>I'd say yes, too. I guess I don't see this as that big a deal. I took your statement about characters not being able to do much of "ANYTHING" more literally than you probably meant it. </p><p></p><p>I agree that if you want fine-grained detail about what your character can and can't do spelled out by the rules, then LA is not for you. I'd even suggest that rules-lite systems, in general, are probably not for you.</p><p></p><p>You're right that skill bundles are broad and loosely defined; that's a plus, in my opinion. Fine-grained detail cuts both ways. For example, if your ranger-type character didn't have enough points to buy Knowledge(nature) and Knowledge(geography), then he can't use those skills, BtB. Or take feats. If your ranger-type characters wants to swing really hard, sacrificing some accuracy for power, a fine-grained system might require that he has a special skill or feat (e.g. power attack). If he doesn't have it, the BtB he can't do it. In a coarse-grained system, the player has a lot more freedom, IMO. Of course, the GM makes the final decision.</p><p></p><p>So really, I guess I agree with you that the GM exercises much more judgment in LA. I just see that as a positive, rather than a negative. I think it's a positive for players, too, because their characters have a lot more freedom to try things without needing a special skill or feat written down on their sheet. YMMV.</p><p></p><p>I think a rules-lite system like LA makes good GMs really shine, and it highlights the faults of poor GMs. However, I also think that running a rules-lite game is one of the best ways for a GM to improve, because the GM is making a lot more judgment calls and flexing those "GM muscles." The GM is much more of a judge and much less of a rules-looker-upper. I like that; some may not.</p><p></p><p></p><p>That could be; I'm using the <em>Lejendary Essentials</em> rules, and have no experience with LR4AP. Smaller publishers tend to have more editorial flaws like this, in my experience. </p><p></p><p></p><p>Not much to say to that, other than to note that I haven't experienced this problem. </p><p></p><p></p><p>That's fine: rules-light isn't for everyone. Some players (and GMs) prefer a more detailed and "nailed down" system. As I said, I think I took your statement too literally, before.</p><p></p><p></p><p>Gary has said that the spelling of Lejendary was done for trademark purposes. He never said anything about making Google or Ebay searches easy, but I like it for that reason too! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Oh, earlier Rothe asked about the development of LA. Gary answered a similar question in <a href="http://www.dragonsfoot.org/forums/viewtopic.php?t=4486" target="_blank">this thread</a>.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 2919584, member: 20854"] I'd say yes, too. I guess I don't see this as that big a deal. I took your statement about characters not being able to do much of "ANYTHING" more literally than you probably meant it. I agree that if you want fine-grained detail about what your character can and can't do spelled out by the rules, then LA is not for you. I'd even suggest that rules-lite systems, in general, are probably not for you. You're right that skill bundles are broad and loosely defined; that's a plus, in my opinion. Fine-grained detail cuts both ways. For example, if your ranger-type character didn't have enough points to buy Knowledge(nature) and Knowledge(geography), then he can't use those skills, BtB. Or take feats. If your ranger-type characters wants to swing really hard, sacrificing some accuracy for power, a fine-grained system might require that he has a special skill or feat (e.g. power attack). If he doesn't have it, the BtB he can't do it. In a coarse-grained system, the player has a lot more freedom, IMO. Of course, the GM makes the final decision. So really, I guess I agree with you that the GM exercises much more judgment in LA. I just see that as a positive, rather than a negative. I think it's a positive for players, too, because their characters have a lot more freedom to try things without needing a special skill or feat written down on their sheet. YMMV. I think a rules-lite system like LA makes good GMs really shine, and it highlights the faults of poor GMs. However, I also think that running a rules-lite game is one of the best ways for a GM to improve, because the GM is making a lot more judgment calls and flexing those "GM muscles." The GM is much more of a judge and much less of a rules-looker-upper. I like that; some may not. That could be; I'm using the [i]Lejendary Essentials[/i] rules, and have no experience with LR4AP. Smaller publishers tend to have more editorial flaws like this, in my experience. Not much to say to that, other than to note that I haven't experienced this problem. That's fine: rules-light isn't for everyone. Some players (and GMs) prefer a more detailed and "nailed down" system. As I said, I think I took your statement too literally, before. Gary has said that the spelling of Lejendary was done for trademark purposes. He never said anything about making Google or Ebay searches easy, but I like it for that reason too! :) Oh, earlier Rothe asked about the development of LA. Gary answered a similar question in [url=http://www.dragonsfoot.org/forums/viewtopic.php?t=4486]this thread[/url]. [/QUOTE]
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