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What is a "Hero" in your campaign, and why play them?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3081015" data-attributes="member: 32740"><p>Just look it up in the dictionary and see how many definitions of "hero" are there. I tend to gravitate to the classic definition - a protagonist who is superior, brave, and influential beyond that of a normal person. Not divine, but certainly best-of-the-best for whatever reason it is that they become notorious. Heroes are NOT unsung. Heroes are NOT unknown. Heroes are NEVER common (though they might start out that way). Heroes make BIG impacts and everyone knows who they are.</p><p>Undeniably so. Anyone can be an adventurer, heroes are a rare breed. Since my games always focus on the exploits of the PC's, the PC's are certainly predisposed to be heroes.</p><p>Campaign events and player choices determine if they ever really are, but definitely ALL PC's are prime hero material. They are all, by definition, beyond the norm. Whether the character concept intends it or not the PC's WILL be thrown into events and situations that will be noticed and remembered because of what the PC's did (or didn't!) do. Those events and the PC's actions will have ever-widening impacts as the campaign progresses. PC's can avoid being truly heroic, but they'll likely have to try in order to accomplish that. Usually the result will be a PC becoming villianous.</p><p></p><p>Why play such a character? Because D&D is constructed expressly for the purpose of portraying such characters. Doesn't HAVE to, but that's what it was intended for and IMO always will be.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3081015, member: 32740"] Just look it up in the dictionary and see how many definitions of "hero" are there. I tend to gravitate to the classic definition - a protagonist who is superior, brave, and influential beyond that of a normal person. Not divine, but certainly best-of-the-best for whatever reason it is that they become notorious. Heroes are NOT unsung. Heroes are NOT unknown. Heroes are NEVER common (though they might start out that way). Heroes make BIG impacts and everyone knows who they are. Undeniably so. Anyone can be an adventurer, heroes are a rare breed. Since my games always focus on the exploits of the PC's, the PC's are certainly predisposed to be heroes. Campaign events and player choices determine if they ever really are, but definitely ALL PC's are prime hero material. They are all, by definition, beyond the norm. Whether the character concept intends it or not the PC's WILL be thrown into events and situations that will be noticed and remembered because of what the PC's did (or didn't!) do. Those events and the PC's actions will have ever-widening impacts as the campaign progresses. PC's can avoid being truly heroic, but they'll likely have to try in order to accomplish that. Usually the result will be a PC becoming villianous. Why play such a character? Because D&D is constructed expressly for the purpose of portraying such characters. Doesn't HAVE to, but that's what it was intended for and IMO always will be. [/QUOTE]
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What is a "Hero" in your campaign, and why play them?
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