Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What IS a level 1 Fighter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BigBadDM" data-source="post: 7844522" data-attributes="member: 6862128"><p>I am still not certain why you insist on separating things. The world is not black and white.</p><p></p><p>Fighter -> Good at using weapons</p><p>What I 'first' envision the basic build/mechanical component-> ANY character concept that involves using weapons</p><p>What I envision as a backstory -> ANY 'flavor' concept that got me to Level1</p><p></p><p>What is the insistence on the pigeonhole... your character concept has to equal a mechanical component?</p><p></p><p>The question here is: do you want to play a person who is good at using weapons. Then be a fighter. Create a backstory to determine how you entered the world of fighter-dom.</p><p></p><p>It is obvious that any 1st level character has 'training' of sort in their chosen field (at least mechanically). They are not experts, they are level 1 after all. It is up to the player to determine how they entered that field. The mechanical rules are: good with weapons. The class is based around this.</p><p></p><p>Any "first concept" that the player wants is acceptable. Play the bumbling 'green' fighter if they want. Play the 'learned sword play' from a father. Play the 'never picked up a sword in my life'. Play the 'retired drunken general'. The concept should never dictate the mechanics except you keep insisting it so.</p></blockquote><p></p>
[QUOTE="BigBadDM, post: 7844522, member: 6862128"] I am still not certain why you insist on separating things. The world is not black and white. Fighter -> Good at using weapons What I 'first' envision the basic build/mechanical component-> ANY character concept that involves using weapons What I envision as a backstory -> ANY 'flavor' concept that got me to Level1 What is the insistence on the pigeonhole... your character concept has to equal a mechanical component? The question here is: do you want to play a person who is good at using weapons. Then be a fighter. Create a backstory to determine how you entered the world of fighter-dom. It is obvious that any 1st level character has 'training' of sort in their chosen field (at least mechanically). They are not experts, they are level 1 after all. It is up to the player to determine how they entered that field. The mechanical rules are: good with weapons. The class is based around this. Any "first concept" that the player wants is acceptable. Play the bumbling 'green' fighter if they want. Play the 'learned sword play' from a father. Play the 'never picked up a sword in my life'. Play the 'retired drunken general'. The concept should never dictate the mechanics except you keep insisting it so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What IS a level 1 Fighter?
Top