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What is a "Light" RPG? What is a "Crunchy" RPG?
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<blockquote data-quote="ProfessorDetective" data-source="post: 9420568" data-attributes="member: 6875502"><p>My criteria tends to be based on how much additional material is tacked onto the system's core math (read: usually "XdX + Bonuses = Target"). </p><p></p><p>If it's mostly JUST the core math and the barest setting/customization, that's an ultralight game (24XX). </p><p></p><p>If it's got an actual list of skills and gear, it's a light game (Mothership, Fate). </p><p></p><p>If it's got a long list of skills/gear and/or actual classes, you've got a medium game (Fifth Edition, Call of Cthulhu, Pathfinder 2E, StoryPath).</p><p></p><p>Dozens of skills/gear/spells/feats/subsystems: you've got a heavy game (Third Edition/Pathfinder 1E, Traveller, Cyberpunk 2020).</p><p></p><p>If it has a write-up on pretty much every possible action you could take, it's an ultraheavy game (Rolemaster, GURPS).</p><p></p><p>I prefer medium or lower, myself.</p></blockquote><p></p>
[QUOTE="ProfessorDetective, post: 9420568, member: 6875502"] My criteria tends to be based on how much additional material is tacked onto the system's core math (read: usually "XdX + Bonuses = Target"). If it's mostly JUST the core math and the barest setting/customization, that's an ultralight game (24XX). If it's got an actual list of skills and gear, it's a light game (Mothership, Fate). If it's got a long list of skills/gear and/or actual classes, you've got a medium game (Fifth Edition, Call of Cthulhu, Pathfinder 2E, StoryPath). Dozens of skills/gear/spells/feats/subsystems: you've got a heavy game (Third Edition/Pathfinder 1E, Traveller, Cyberpunk 2020). If it has a write-up on pretty much every possible action you could take, it's an ultraheavy game (Rolemaster, GURPS). I prefer medium or lower, myself. [/QUOTE]
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What is a "Light" RPG? What is a "Crunchy" RPG?
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