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What is a "Light" RPG? What is a "Crunchy" RPG?
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<blockquote data-quote="Bluenose" data-source="post: 9420754" data-attributes="member: 49017"><p>Light, imo, is a fundamentally simple system which doesn't have a great many "exceptions" where the rules are changed by one special ability or another. So most versions of D&D don't have particularly complex basic mechanics, but there's so many things which don't follow those rules and replace the "normal" resolution with their own exceptions to them. </p><p></p><p>Crunchy is a slightly separate thing. That refers to a rules-set that has a lot of <em>stuff</em> in it. So D&D has it's huge piles of spells, magic items, and now feats. Traveller has a massive selection of gear (from spaceships to cyberware). The difference is that the Traveller material works within the system and it's rare to need to look up how specifically they work, whereas there's a lot of D&D material which doesn't use normal D20 rolls against a target number.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 9420754, member: 49017"] Light, imo, is a fundamentally simple system which doesn't have a great many "exceptions" where the rules are changed by one special ability or another. So most versions of D&D don't have particularly complex basic mechanics, but there's so many things which don't follow those rules and replace the "normal" resolution with their own exceptions to them. Crunchy is a slightly separate thing. That refers to a rules-set that has a lot of [I]stuff[/I] in it. So D&D has it's huge piles of spells, magic items, and now feats. Traveller has a massive selection of gear (from spaceships to cyberware). The difference is that the Traveller material works within the system and it's rare to need to look up how specifically they work, whereas there's a lot of D&D material which doesn't use normal D20 rolls against a target number. [/QUOTE]
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What is a "Light" RPG? What is a "Crunchy" RPG?
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