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What is a "Light" RPG? What is a "Crunchy" RPG?
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<blockquote data-quote="pemerton" data-source="post: 9421943" data-attributes="member: 42582"><p>I don't think this is accurate, for several reasons:</p><p></p><p style="margin-left: 20px">(1) Suppose the players in a game of D&D have their PCs sailing in a ship, and the GM decides a chimera swoops down and breathes on the ship to set it aight. What happens? Does the ship catch fire? Its sails? If the captain was standing on the deck consulting some maps, do the maps turn to ash? The entry for a chimera in the 5e MM doesn't answer those questions.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(2) Suppose, in a game of D&D, the GM decides that a chimera breathes fire on a group of PCs. Which ones are caught in the AoE? The game rules don't prescribe this. (Contrast, say, 13th age which does prescribe this for AoEs.)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(3) The Dungeon World rules for the GM <em>dealing damage</em> are quite clear: they explain how the die to be rolled is identified, who rolls it, how it interacts with armour values and hp totals, etc.</p><p></p><p>I could give more examples, but I think these are enough to show why I think you are drawing a false contrast.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9421943, member: 42582"] I don't think this is accurate, for several reasons: [indent](1) Suppose the players in a game of D&D have their PCs sailing in a ship, and the GM decides a chimera swoops down and breathes on the ship to set it aight. What happens? Does the ship catch fire? Its sails? If the captain was standing on the deck consulting some maps, do the maps turn to ash? The entry for a chimera in the 5e MM doesn't answer those questions. (2) Suppose, in a game of D&D, the GM decides that a chimera breathes fire on a group of PCs. Which ones are caught in the AoE? The game rules don't prescribe this. (Contrast, say, 13th age which does prescribe this for AoEs.) (3) The Dungeon World rules for the GM [I]dealing damage[/I] are quite clear: they explain how the die to be rolled is identified, who rolls it, how it interacts with armour values and hp totals, etc.[/indent] I could give more examples, but I think these are enough to show why I think you are drawing a false contrast. [/QUOTE]
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