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What is a "Light" RPG? What is a "Crunchy" RPG?
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<blockquote data-quote="bloodtide" data-source="post: 9421947" data-attributes="member: 6684958"><p>I'm not sure "light or crunchy" is really the right way to think about things. It is more about Game Flow.</p><p></p><p>In both types of games, you will always get the huge number of players that don't really go with the game flow. For the crunchy games they either don't know the rules or don't understand them...and they wait until the first round of combat to ask the DM questions. The light games have the blank freedom problem, where the player does not understand they can have their character at least try to take an action.</p><p></p><p>But what is really, really comes down to is: How does the DM run the game.</p><p></p><p>If the DM just lets the players do whatever and slow down or ruin the game play flow, then everything is a mess.</p><p></p><p>If the DM has just a couple strict House Rules, the game flows on nicely like a stream of pure water.</p><p></p><p>I say this as a DM that runs any RPG with some basic house rules to make the game flow. Like two big ones are no goofing around and my infamous three second action statement.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9421947, member: 6684958"] I'm not sure "light or crunchy" is really the right way to think about things. It is more about Game Flow. In both types of games, you will always get the huge number of players that don't really go with the game flow. For the crunchy games they either don't know the rules or don't understand them...and they wait until the first round of combat to ask the DM questions. The light games have the blank freedom problem, where the player does not understand they can have their character at least try to take an action. But what is really, really comes down to is: How does the DM run the game. If the DM just lets the players do whatever and slow down or ruin the game play flow, then everything is a mess. If the DM has just a couple strict House Rules, the game flows on nicely like a stream of pure water. I say this as a DM that runs any RPG with some basic house rules to make the game flow. Like two big ones are no goofing around and my infamous three second action statement. [/QUOTE]
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What is a "Light" RPG? What is a "Crunchy" RPG?
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