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What is a "Light" RPG? What is a "Crunchy" RPG?
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<blockquote data-quote="Aldarc" data-source="post: 9422131" data-attributes="member: 5142"><p><strong>Disclaimer: </strong>This is anecdotal. My partner only began trying TTRPGs shortly before the pandemic. We started with D&D 5e, but they kind of bounced off of it pretty hard. There was a lot of "what do all these numbers mean?" and "which of all these number on this sheet do I use?" and "what does this spell do?" They liked the adventure and the story - Sunlesss Citadel dropped into the Nentir Vale - but they didn't seem to like the game itself. </p><p></p><p>Despite that, my partner was willing to give TTRPGs another go, so I pitched a few other games, and they picked Dungeon World (actually <a href="https://spoutinglore.blogspot.com/2018/07/homebrew-world.html" target="_blank">Homebrew World</a>). In contrast to before, my partner found Dungeon World<em> much easier</em> to play than D&D 5e because they felt that there was less that they had to manage and less floating numbers and math, so we ended up switching to that to much better results. </p><p></p><p>I have also had similar experiences running different TTRPGs for other TTRPG neophytes or sitting at tables with TTRPG neophytes. A bit like [USER=177]@Umbran[/USER], I think that traditional D&D tends to be a little less intuitive for new players than we sometimes take for granted here. There have definitely been tabletop games that I have often found over the past ten years that have a lower entry point of ease for new players than 5e D&D. Some neophytes request D&D because that is what they have heard about and can name, but if I can, I often default first to these other games.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9422131, member: 5142"] [B]Disclaimer: [/B]This is anecdotal. My partner only began trying TTRPGs shortly before the pandemic. We started with D&D 5e, but they kind of bounced off of it pretty hard. There was a lot of "what do all these numbers mean?" and "which of all these number on this sheet do I use?" and "what does this spell do?" They liked the adventure and the story - Sunlesss Citadel dropped into the Nentir Vale - but they didn't seem to like the game itself. Despite that, my partner was willing to give TTRPGs another go, so I pitched a few other games, and they picked Dungeon World (actually [URL='https://spoutinglore.blogspot.com/2018/07/homebrew-world.html']Homebrew World[/URL]). In contrast to before, my partner found Dungeon World[I] much easier[/I] to play than D&D 5e because they felt that there was less that they had to manage and less floating numbers and math, so we ended up switching to that to much better results. I have also had similar experiences running different TTRPGs for other TTRPG neophytes or sitting at tables with TTRPG neophytes. A bit like [USER=177]@Umbran[/USER], I think that traditional D&D tends to be a little less intuitive for new players than we sometimes take for granted here. There have definitely been tabletop games that I have often found over the past ten years that have a lower entry point of ease for new players than 5e D&D. Some neophytes request D&D because that is what they have heard about and can name, but if I can, I often default first to these other games. [/QUOTE]
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What is a "Light" RPG? What is a "Crunchy" RPG?
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