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What is a "Light" RPG? What is a "Crunchy" RPG?
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<blockquote data-quote="Celebrim" data-source="post: 9422767" data-attributes="member: 4937"><p>A 'Light RPG' places most of the responsibility on the GM. The rules are generally little more than broad guidelines for pass fail mechanics. The game is almost entirely in the hands of the GM. Fortune mechanics tend to have little granularity. You tend to see a lot of rolls resolved by a coin flip or D6 or similarly simple means.</p><p></p><p>A 'Crunchy RPG' places more of the responsibility on the rules. The rules packetize agency and narrative control so that players have a much stronger understanding of how proposition A is going to lead to either game state B or C depending on the outcome of the fortune. Fortune mechanics tend to have a lot of granularity. Players also typically have much finer control over the question, "What is my character good at?" and much more concrete options during chargen.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9422767, member: 4937"] A 'Light RPG' places most of the responsibility on the GM. The rules are generally little more than broad guidelines for pass fail mechanics. The game is almost entirely in the hands of the GM. Fortune mechanics tend to have little granularity. You tend to see a lot of rolls resolved by a coin flip or D6 or similarly simple means. A 'Crunchy RPG' places more of the responsibility on the rules. The rules packetize agency and narrative control so that players have a much stronger understanding of how proposition A is going to lead to either game state B or C depending on the outcome of the fortune. Fortune mechanics tend to have a lot of granularity. Players also typically have much finer control over the question, "What is my character good at?" and much more concrete options during chargen. [/QUOTE]
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What is a "Light" RPG? What is a "Crunchy" RPG?
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