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General Tabletop Discussion
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What is a "Light" RPG? What is a "Crunchy" RPG?
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<blockquote data-quote="dbolack" data-source="post: 9423104" data-attributes="member: 23117"><p>I tend to think about this as multi-dimensional.</p><p></p><p>Chargen</p><p>GM Prep</p><p>General mechanics</p><p>Combat ( and other specialty mechanics, say Netrunning )</p><p>Character growth</p><p></p><p>Crunchy, for me is about the number of dials to keep track of and how many decisions into the future I need to take in advance. I don't like to design a character past the starting point. Games that assume optimal builds ( why to you allow suboptimal if your mechanics require optimal!?) requiring I make decisions now for character grow 9 months down the road are crunchy, to me. Is chargen a mini-game in and of itself? </p><p></p><p>GM Prep I do rarely so I would trust others to speak on more but I assume this largely centers on how easily the game supports scaling the challenges as characters grow.</p><p></p><p>General Mechanics, how much of what I do on the regular do I need to look up, vs remember. For purposes of remembering, I consider charsheet charts and the average 3 panel GM screen an auxiliary brain. :") The terse how-to should fit in 2-4 pages.</p><p></p><p>Combat - or really any opposed challenges. Again with lookup requirements, but also taking into account how quickly and easily the "next player up" is involved from the previous, decision paralysis, and speed of the resolution mechanic.</p><p></p><p>Growth kinda dovetails in the "how many decisions down the road" problem.</p></blockquote><p></p>
[QUOTE="dbolack, post: 9423104, member: 23117"] I tend to think about this as multi-dimensional. Chargen GM Prep General mechanics Combat ( and other specialty mechanics, say Netrunning ) Character growth Crunchy, for me is about the number of dials to keep track of and how many decisions into the future I need to take in advance. I don't like to design a character past the starting point. Games that assume optimal builds ( why to you allow suboptimal if your mechanics require optimal!?) requiring I make decisions now for character grow 9 months down the road are crunchy, to me. Is chargen a mini-game in and of itself? GM Prep I do rarely so I would trust others to speak on more but I assume this largely centers on how easily the game supports scaling the challenges as characters grow. General Mechanics, how much of what I do on the regular do I need to look up, vs remember. For purposes of remembering, I consider charsheet charts and the average 3 panel GM screen an auxiliary brain. :") The terse how-to should fit in 2-4 pages. Combat - or really any opposed challenges. Again with lookup requirements, but also taking into account how quickly and easily the "next player up" is involved from the previous, decision paralysis, and speed of the resolution mechanic. Growth kinda dovetails in the "how many decisions down the road" problem. [/QUOTE]
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What is a "Light" RPG? What is a "Crunchy" RPG?
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